Merge pull request #49072 from pfertyk/issue-49006-decompress-crashes-godot
[3.x] Return error when decompressing empty PoolByteArray
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1 changed files with 4 additions and 0 deletions
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@ -631,6 +631,10 @@ struct _VariantCall {
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r_ret = decompressed;
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r_ret = decompressed;
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ERR_FAIL_MSG("Decompression buffer size must be greater than zero.");
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ERR_FAIL_MSG("Decompression buffer size must be greater than zero.");
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}
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}
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if (ba->size() == 0) {
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r_ret = decompressed;
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ERR_FAIL_MSG("Compressed buffer size must be greater than zero.");
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}
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decompressed.resize(buffer_size);
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decompressed.resize(buffer_size);
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int result = Compression::decompress(decompressed.write().ptr(), buffer_size, ba->read().ptr(), ba->size(), mode);
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int result = Compression::decompress(decompressed.write().ptr(), buffer_size, ba->read().ptr(), ba->size(), mode);
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