add motion scale adjustment
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9744becc39
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255ebe1137
1 changed files with 93 additions and 50 deletions
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@ -41,14 +41,13 @@ void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImpo
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/apply_node_transforms"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/fix_silhouette/enable"), false));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "retarget/rest_fixer/fix_silhouette/threshold"), 15));
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// TODO: PostImportPlugin need to be implemented such as validate_option(PropertyInfo &property, const Dictionary &p_options).
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// get_internal_option_visibility() is not sufficient because it can only retrieve options implemented in the core and can only read option values.
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// r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/filter", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::STRING_NAME, PROPERTY_HINT_ENUM, "Hips,Spine,Chest")), Array()));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/fix_silhouette/filter", PROPERTY_HINT_ARRAY_TYPE, "StringName"), Array()));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "retarget/rest_fixer/fix_silhouette/threshold"), 15));
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "retarget/rest_fixer/fix_silhouette/base_height_adjustment", PROPERTY_HINT_RANGE, "-1,1,0.01"), 0.0));
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}
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}
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@ -192,53 +191,6 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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is_rest_changed = true;
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}
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// Set motion scale to Skeleton if normalize position tracks.
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if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) {
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int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone());
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if (src_bone_idx >= 0) {
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real_t motion_scale = abs(src_skeleton->get_bone_global_rest(src_bone_idx).origin.y);
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if (motion_scale > 0) {
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src_skeleton->set_motion_scale(motion_scale);
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}
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}
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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while (nodes.size()) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (const StringName &name : anims) {
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Ref<Animation> anim = ap->get_animation(name);
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int track_len = anim->get_track_count();
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for (int i = 0; i < track_len; i++) {
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if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_POSITION_3D) {
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continue;
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}
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if (anim->track_is_compressed(i)) {
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continue; // Shouldn't occur in internal_process().
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}
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton) {
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if (track_skeleton && track_skeleton == src_skeleton) {
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real_t mlt = 1 / src_skeleton->get_motion_scale();
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int key_len = anim->track_get_key_count(i);
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for (int j = 0; j < key_len; j++) {
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Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
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anim->track_set_key_value(i, j, pos * mlt);
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}
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}
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}
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}
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}
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}
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}
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}
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// Complement Rotation track for compatibility between different rests.
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{
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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@ -406,6 +358,52 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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}
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// Adjust scale base bone height.
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float base_adjustment = float(p_options["retarget/rest_fixer/fix_silhouette/base_height_adjustment"]);
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if (!Math::is_zero_approx(base_adjustment)) {
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StringName scale_base_bone_name = profile->get_scale_base_bone();
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int src_bone_idx = src_skeleton->find_bone(scale_base_bone_name);
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Transform3D src_rest = src_skeleton->get_bone_rest(src_bone_idx);
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src_skeleton->set_bone_rest(src_bone_idx, Transform3D(src_rest.basis, Vector3(src_rest.origin.x, src_rest.origin.y + base_adjustment, src_rest.origin.z)));
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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while (nodes.size()) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (const StringName &name : anims) {
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Ref<Animation> anim = ap->get_animation(name);
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int track_len = anim->get_track_count();
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for (int i = 0; i < track_len; i++) {
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if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_POSITION_3D) {
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continue;
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}
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if (anim->track_is_compressed(i)) {
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continue; // Shouldn't occur in internal_process().
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}
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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StringName bn = anim->track_get_path(i).get_concatenated_subnames();
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if (bn == scale_base_bone_name) {
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int key_len = anim->track_get_key_count(i);
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for (int j = 0; j < key_len; j++) {
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Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
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pos.y += base_adjustment;
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anim->track_set_key_value(i, j, pos);
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}
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}
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}
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}
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}
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}
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}
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}
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// For skin modification in overwrite rest.
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for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
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silhouette_diff_w[i] = old_skeleton_global_rest[i] * src_skeleton->get_bone_global_rest(i).inverse();
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@ -414,6 +412,51 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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is_rest_changed = true;
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}
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// Set motion scale to Skeleton if normalize position tracks.
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if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) {
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int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone());
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if (src_bone_idx >= 0) {
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real_t motion_scale = abs(src_skeleton->get_bone_global_rest(src_bone_idx).origin.y);
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if (motion_scale > 0) {
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src_skeleton->set_motion_scale(motion_scale);
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}
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}
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TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
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while (nodes.size()) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (const StringName &name : anims) {
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Ref<Animation> anim = ap->get_animation(name);
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int track_len = anim->get_track_count();
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for (int i = 0; i < track_len; i++) {
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if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_POSITION_3D) {
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continue;
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}
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if (anim->track_is_compressed(i)) {
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continue; // Shouldn't occur in internal_process().
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}
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String track_path = String(anim->track_get_path(i).get_concatenated_names());
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Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
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if (node) {
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Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
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if (track_skeleton && track_skeleton == src_skeleton) {
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real_t mlt = 1 / src_skeleton->get_motion_scale();
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int key_len = anim->track_get_key_count(i);
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for (int j = 0; j < key_len; j++) {
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Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
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anim->track_set_key_value(i, j, pos * mlt);
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}
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}
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}
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}
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}
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}
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}
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// Overwrite axis.
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if (bool(p_options["retarget/rest_fixer/overwrite_axis"])) {
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LocalVector<Transform3D> old_skeleton_rest;
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