[DOCS] Camera documentation
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@ -15,6 +15,7 @@
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<return type="void">
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</return>
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<description>
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If this is the current Camera, remove it from being current. If it is inside the node tree, request to make the next Camera current, if any.
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</description>
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</method>
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<method name="get_camera_transform" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the culling mask, describing which 3D render layers are rendered by this Camera.
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</description>
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</method>
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<method name="get_doppler_tracking" qualifiers="const">
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<return type="Environment">
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</return>
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<description>
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Returns the [Environment] used by this Camera.
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</description>
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</method>
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<method name="get_fov" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the [i]FOV[/i] Y angle in degrees (FOV means Field of View).
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</description>
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</method>
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<method name="get_h_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the horizontal (X) offset of the Camera viewport.
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</description>
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</method>
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<method name="get_keep_aspect_mode" qualifiers="const">
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<return type="int" enum="Camera.KeepAspect">
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</return>
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<description>
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Returns the current mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants.
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</description>
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</method>
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<method name="get_projection" qualifiers="const">
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<return type="int" enum="Camera.Projection">
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</return>
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<description>
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Returns the Camera's projection. See PROJECTION_* constants.
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the vertical (Y) offset of the Camera viewport.
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</description>
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</method>
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<method name="get_zfar" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the far clip plane in world space units.
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</description>
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</method>
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<method name="get_znear" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the near clip plane in world space units.
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return whether the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree).
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Returns [code]true[/code] if the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree).
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</description>
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</method>
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<method name="is_position_behind" qualifiers="const">
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the given position is behind the Camera.
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</description>
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</method>
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<method name="make_current">
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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<description>
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Returns how a 2D coordinate in the Viewport rectangle maps to a 3D point in worldspace.
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</description>
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</method>
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<method name="project_ray_normal" qualifiers="const">
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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<description>
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Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
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</description>
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</method>
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<method name="project_ray_origin" qualifiers="const">
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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<description>
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Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
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Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
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</description>
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</method>
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<method name="set_cull_mask">
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Sets the cull mask, describing which 3D render layers are rendered by this Camera.
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</description>
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</method>
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<method name="set_doppler_tracking">
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<argument index="0" name="mode" type="int" enum="Camera.DopplerTracking">
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</argument>
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<description>
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Changes Doppler effect tracking. See [code]DOPPLER_*[/code] constants.
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</description>
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</method>
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<method name="set_environment">
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<argument index="0" name="env" type="Environment">
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</argument>
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<description>
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Sets the [Environment] to use for this Camera.
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</description>
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</method>
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<method name="set_h_offset">
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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Sets the horizontal (X) offset of the Camera viewport.
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</description>
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</method>
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<method name="set_keep_aspect_mode">
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<argument index="0" name="mode" type="int" enum="Camera.KeepAspect">
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</argument>
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<description>
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Sets the mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants.
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</description>
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</method>
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<method name="set_orthogonal">
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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Sets the vertical (Y) offset of the Camera viewport.
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</description>
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</method>
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<method name="unproject_position" qualifiers="const">
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Return how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle.
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Returns how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle.
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</description>
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</method>
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</methods>
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Orthogonal Projection (objects remain the same size on the screen no matter how far away they are).
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</constant>
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<constant name="KEEP_WIDTH" value="0">
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Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's width by changing the height. Height is [code]sizey[/code] for orthographic projection, [code]fovy[/code] for perspective projection.
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</constant>
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<constant name="KEEP_HEIGHT" value="1">
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Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's height by changing the width. Width is [code]sizex[/code] for orthographic projection, [code]fovx[/code] for perspective projection.
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</constant>
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<constant name="DOPPLER_TRACKING_DISABLED" value="0">
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Disable Doppler effect simulation (default).
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</constant>
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<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1">
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Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
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</constant>
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<constant name="DOPPLER_TRACKING_FIXED_STEP" value="2">
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Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
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</constant>
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</constants>
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</class>
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