C#: Skip documentation syntax in MustBeVariant analyzer
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@ -26,6 +26,10 @@ namespace Godot.SourceGenerators
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private void AnalyzeNode(SyntaxNodeAnalysisContext context)
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{
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// Ignore syntax inside comments
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if (IsInsideDocumentation(context.Node))
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return;
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var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
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// Method invocation or variable declaration that contained the type arguments
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@ -73,6 +77,26 @@ namespace Godot.SourceGenerators
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}
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}
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/// <summary>
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/// Check if the syntax node is inside a documentation syntax.
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/// </summary>
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/// <param name="syntax">Syntax node to check.</param>
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/// <returns><see langword="true"/> if the syntax node is inside a documentation syntax.</returns>
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private bool IsInsideDocumentation(SyntaxNode? syntax)
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{
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while (syntax != null)
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{
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if (syntax is DocumentationCommentTriviaSyntax)
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{
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return true;
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}
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syntax = syntax.Parent;
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}
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return false;
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}
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/// <summary>
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/// Check if the given type argument is being used in a type parameter that contains
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/// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
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