Merge pull request #72907 from akien-mga/doc-image-create

doc: Fix Image 'set_pixel' doc for use of 'create'
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Yuri Sizov 2023-02-08 22:06:26 +03:00 committed by GitHub
commit 2572f6800a
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2 changed files with 5 additions and 10 deletions

View file

@ -141,8 +141,7 @@
GD.PushError("Couldn't load the image.");
}
var texture = new ImageTexture();
texture.CreateFromImage(image);
var texture = ImageTexture.CreateFromImage(image);
// Display the image in a TextureRect node.
var textureRect = new TextureRect();

View file

@ -482,16 +482,14 @@
[gdscript]
var img_width = 10
var img_height = 5
var img = Image.new()
img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
var img = Image.create(img_width, img_height, false, Image.FORMAT_RGBA8)
img.set_pixel(1, 2, Color.RED) # Sets the color at (1, 2) to red.
[/gdscript]
[csharp]
int imgWidth = 10;
int imgHeight = 5;
var img = new Image();
img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
var img = Image.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
img.SetPixel(1, 2, Colors.Red); // Sets the color at (1, 2) to red.
[/csharp]
@ -510,16 +508,14 @@
[gdscript]
var img_width = 10
var img_height = 5
var img = Image.new()
img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
var img = Image.create(img_width, img_height, false, Image.FORMAT_RGBA8)
img.set_pixelv(Vector2i(1, 2), Color.RED) # Sets the color at (1, 2) to red.
[/gdscript]
[csharp]
int imgWidth = 10;
int imgHeight = 5;
var img = new Image();
img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
var img = Image.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
img.SetPixelv(new Vector2I(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
[/csharp]