Portals - fix showing debug collision shapes
Set the portal_mode to GLOBAL on creation.
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@ -256,6 +256,7 @@ void CollisionObject::_update_debug_shapes() {
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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VS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
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VS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
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VS::get_singleton()->instance_set_portal_mode(s.debug_shape, VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
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}
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}
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}
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