diff --git a/demos/2d/lights_shadows/engine.cfg b/demos/2d/lights_shadows/engine.cfg
index bb9d1ef2567..7e028c3556e 100644
--- a/demos/2d/lights_shadows/engine.cfg
+++ b/demos/2d/lights_shadows/engine.cfg
@@ -3,6 +3,10 @@
name="2D Lighting"
main_scene="res://light_shadows.scn"
+[display]
+
+stretch_mode="2d"
+
[rasterizer]
shadow_filter=2
diff --git a/platform/android/AndroidManifest.xml.template b/platform/android/AndroidManifest.xml.template
index d31bdbfa539..71e8b866dc2 100644
--- a/platform/android/AndroidManifest.xml.template
+++ b/platform/android/AndroidManifest.xml.template
@@ -200,6 +200,6 @@ $$ADD_PERMISSION_CHUNKS$$
-
+
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 8199e7c622c..1dca83274aa 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -186,6 +186,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
bool apk_expansion;
bool remove_prev;
bool use_32_fb;
+ bool immersive;
String apk_expansion_salt;
String apk_expansion_pkey;
int orientation;
@@ -282,6 +283,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
_signed=p_value;
else if (n=="screen/use_32_bits_view")
use_32_fb=p_value;
+ else if (n=="screen/immersive_mode")
+ immersive=p_value;
else if (n=="screen/orientation")
orientation=p_value;
else if (n=="screen/support_small")
@@ -349,6 +352,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
r_ret=_signed;
else if (n=="screen/use_32_bits_view")
r_ret=use_32_fb;
+ else if (n=="screen/immersive_mode")
+ r_ret=immersive;
else if (n=="screen/orientation")
r_ret=orientation;
else if (n=="screen/support_small")
@@ -399,6 +404,7 @@ void EditorExportPlatformAndroid::_get_property_list( List *p_list
p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") );
p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "screen/immersive_mode") );
p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") );
@@ -1171,6 +1177,8 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (use_32_fb)
cl.push_back("-use_depth_32");
+ if (immersive)
+ cl.push_back("-use_immersive");
if (cl.size()) {
//add comandline
@@ -1547,6 +1555,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
orientation=0;
remove_prev=true;
use_32_fb=true;
+ immersive=true;
device_thread=Thread::create(_device_poll_thread,this);
devices_changed=true;
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 2abb4cec53c..7fd06a01d6e 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -110,6 +110,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Button mWiFiSettingsButton;
private boolean use_32_bits=false;
+ private boolean use_immersive=false;
private boolean mStatePaused;
private int mState;
@@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
}
+
+
@Override
protected void onCreate(Bundle icicle) {
@@ -402,6 +405,19 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
boolean has_extra = i< command_line.length -1;
if (command_line[i].equals("-use_depth_32")) {
use_32_bits=true;
+ } else if (command_line[i].equals("-use_immersive")) {
+ use_immersive=true;
+ if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ window.getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
+ | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+
+ UiChangeListener();
+ }
} else if (command_line[i].equals("-use_apk_expansion")) {
use_apk_expansion=true;
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
@@ -560,6 +576,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
+ if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ Window window = getWindow();
+ window.getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
+ | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ }
for(int i=0;i