Do not set gravity and damping when Custom Integrator is enabled.
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@ -917,6 +917,13 @@ void RigidBodyBullet::reload_space_override_modificator() {
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return;
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}
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if (omit_forces_integration) {
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// Custom behaviour.
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btBody->setGravity(btVector3(0, 0, 0));
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btBody->setDamping(0, 0);
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return;
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}
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Vector3 newGravity(0.0, 0.0, 0.0);
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real_t newLinearDamp = MAX(0.0, linearDamp);
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real_t newAngularDamp = MAX(0.0, angularDamp);
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