[3.x] Prevent writing incorrect shader hints

This commit is contained in:
Yuri Roubinsky 2021-12-16 10:22:01 +03:00
parent b8f87d3f86
commit 25e24f2d05

View file

@ -6006,6 +6006,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else { } else {
_set_error("Expected valid type hint after ':'."); _set_error("Expected valid type hint after ':'.");
return ERR_PARSE_ERROR;
} }
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {