Keep scene tiles even if the TileMap is invisible

This commit is contained in:
Gilles Roudière 2023-12-04 18:39:16 +01:00
parent d76c1d0e51
commit 25e927e56b

View file

@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
// Check if we should cleanup everything.
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
if (forced_cleanup) {
// Clean everything.