Mono: Fix passing wrong logger assembly path to MSBuild

- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
This commit is contained in:
Ignacio Etcheverry 2018-06-05 22:18:43 +02:00
parent 7933a6cc9f
commit 25f10b3c40
2 changed files with 30 additions and 12 deletions

View file

@ -78,6 +78,8 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
bool debugMSBuild = IsDebugMSBuildRequested();
List<string> customPropertiesList = new List<string>();
if (customProperties != null)
@ -92,9 +94,10 @@ namespace GodotSharpTools.Build
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
bool redirectOutput = !debugMSBuild;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;
startInfo.UseShellExecute = false;
if (UsingMonoMSBuildOnWindows)
@ -116,8 +119,11 @@ namespace GodotSharpTools.Build
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
if (redirectOutput)
{
process.BeginOutputReadLine();
process.BeginErrorReadLine();
}
process.WaitForExit();
@ -129,6 +135,8 @@ namespace GodotSharpTools.Build
public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
bool debugMSBuild = IsDebugMSBuildRequested();
if (process != null)
throw new InvalidOperationException("Already in use");
@ -146,9 +154,10 @@ namespace GodotSharpTools.Build
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
bool redirectOutput = !debugMSBuild;
startInfo.RedirectStandardOutput = redirectOutput;
startInfo.RedirectStandardError = redirectOutput;
startInfo.UseShellExecute = false;
if (UsingMonoMSBuildOnWindows)
@ -171,8 +180,11 @@ namespace GodotSharpTools.Build
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
if (redirectOutput)
{
process.BeginOutputReadLine();
process.BeginErrorReadLine();
}
return true;
}
@ -220,6 +232,11 @@ namespace GodotSharpTools.Build
Dispose();
}
private static bool IsDebugMSBuildRequested()
{
return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1";
}
public void Dispose()
{
if (process != null)

View file

@ -527,8 +527,9 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Call Build
Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll";
Variant logger_output_dir = logs_dir;
String logger_assembly_path = GDMono::get_singleton()->get_editor_tools_assembly()->get_path();
Variant logger_assembly = ProjectSettings::get_singleton()->globalize_path(logger_assembly_path);
Variant logger_output_dir = log_dirpath;
Variant custom_props = build_info.custom_props;
const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };