[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.
This commit is contained in:
Fabio Alessandrelli 2021-09-02 15:26:23 +02:00
parent 98e1b730c8
commit 25f33999af

View file

@ -446,7 +446,9 @@ bool NetworkedMultiplayerENet::is_server() const {
}
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
if (!active) {
return;
}
_pop_current_packet();