Removes Script::get_node_type()
used before GDScript, with squirrel apparently
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3504bb70a4
commit
2609cc9ef4
13 changed files with 0 additions and 41 deletions
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@ -58,7 +58,6 @@ void Script::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
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ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
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ClassDB::bind_method(D_METHOD("get_node_type"), &Script::get_node_type);
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}
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void ScriptServer::set_scripting_enabled(bool p_enabled) {
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@ -107,8 +107,6 @@ public:
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virtual bool is_tool() const = 0;
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virtual String get_node_type() const = 0;
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virtual ScriptLanguage *get_language() const = 0;
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virtual bool has_script_signal(const StringName &p_signal) const = 0;
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@ -19,12 +19,6 @@
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Returns true if the script can be instanced.
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</description>
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</method>
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<method name="get_node_type" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_source_code" qualifiers="const">
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<return type="String">
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</return>
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@ -270,10 +270,6 @@ bool NativeScript::is_tool() const {
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return false;
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}
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String NativeScript::get_node_type() const {
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return ""; // NOTE(karroffel): uhm?
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}
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ScriptLanguage *NativeScript::get_language() const {
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return NativeScriptLanguage::get_singleton();
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}
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@ -142,8 +142,6 @@ public:
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virtual bool is_tool() const;
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virtual String get_node_type() const;
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virtual ScriptLanguage *get_language() const;
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virtual bool has_script_signal(const StringName &p_signal) const;
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@ -346,11 +346,6 @@ bool PluginScript::get_property_default_value(const StringName &p_property, Vari
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return false;
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}
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String PluginScript::get_node_type() const {
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// Even GDscript doesn't know what to put here !
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return ""; // ?
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}
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ScriptLanguage *PluginScript::get_language() const {
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return _language;
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}
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@ -103,8 +103,6 @@ public:
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bool is_tool() const { return _tool; }
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virtual String get_node_type() const;
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virtual ScriptLanguage *get_language() const;
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virtual bool has_script_signal(const StringName &p_signal) const;
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@ -609,11 +609,6 @@ Error GDScript::reload(bool p_keep_state) {
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return OK;
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}
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String GDScript::get_node_type() const {
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return ""; // ?
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}
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ScriptLanguage *GDScript::get_language() const {
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return GDScriptLanguage::get_singleton();
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@ -172,7 +172,6 @@ public:
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virtual Error reload(bool p_keep_state = false);
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virtual String get_node_type() const;
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
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Error load_source_code(const String &p_path);
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Error load_byte_code(const String &p_path);
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@ -1720,11 +1720,6 @@ Error CSharpScript::reload(bool p_keep_state) {
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return ERR_FILE_MISSING_DEPENDENCIES;
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}
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String CSharpScript::get_node_type() const {
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return ""; // ?
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}
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ScriptLanguage *CSharpScript::get_language() const {
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return CSharpLanguage::get_singleton();
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@ -138,7 +138,6 @@ public:
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virtual bool is_tool() const { return tool; }
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virtual Ref<Script> get_base_script() const;
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virtual String get_node_type() const;
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virtual ScriptLanguage *get_language() const;
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/* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
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@ -974,11 +974,6 @@ bool VisualScript::is_tool() const {
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return false;
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}
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String VisualScript::get_node_type() const {
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return String();
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}
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ScriptLanguage *VisualScript::get_language() const {
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return VisualScriptLanguage::singleton;
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@ -339,8 +339,6 @@ public:
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virtual bool is_tool() const;
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virtual String get_node_type() const;
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virtual ScriptLanguage *get_language() const;
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virtual bool has_script_signal(const StringName &p_signal) const;
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