Remove the obsolete "2D Pixel" import preset
Texture filtering is now defined on a per-node basis, thanks to bindless textures provided by Vulkan. This closes #37057.
This commit is contained in:
parent
79947dfef1
commit
26161de739
2 changed files with 3 additions and 5 deletions
|
@ -181,15 +181,14 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
|
|||
}
|
||||
|
||||
int ResourceImporterTexture::get_preset_count() const {
|
||||
return 4;
|
||||
return 3;
|
||||
}
|
||||
|
||||
String ResourceImporterTexture::get_preset_name(int p_idx) const {
|
||||
static const char *preset_names[] = {
|
||||
"2D, Detect 3D",
|
||||
"2D/3D (Auto-Detect)",
|
||||
"2D",
|
||||
"2D Pixel",
|
||||
"3D"
|
||||
"3D",
|
||||
};
|
||||
|
||||
return preset_names[p_idx];
|
||||
|
|
|
@ -93,7 +93,6 @@ public:
|
|||
enum Preset {
|
||||
PRESET_DETECT,
|
||||
PRESET_2D,
|
||||
PRESET_2D_PIXEL,
|
||||
PRESET_3D,
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue