Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.
This closes https://github.com/godotengine/godot-proposals/issues/291.
(cherry picked from commit 34b747bac0
)
This commit is contained in:
parent
7ccfbd61a4
commit
262aff67db
1 changed files with 17 additions and 9 deletions
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@ -163,7 +163,7 @@ private:
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}
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if (valid_path == "") {
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set_message(TTR("The path does not exist."), MESSAGE_ERROR);
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set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
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memdelete(d);
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get_ok()->set_disabled(true);
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return "";
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@ -177,7 +177,7 @@ private:
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}
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if (valid_install_path == "") {
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set_message(TTR("The path does not exist."), MESSAGE_ERROR, INSTALL_PATH);
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set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
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memdelete(d);
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get_ok()->set_disabled(true);
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return "";
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@ -195,7 +195,7 @@ private:
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unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
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if (!pkg) {
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set_message(TTR("Error opening package file, not in ZIP format."), MESSAGE_ERROR);
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set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
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memdelete(d);
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get_ok()->set_disabled(true);
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unzClose(pkg);
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@ -216,7 +216,7 @@ private:
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}
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if (ret == UNZ_END_OF_LIST_OF_FILE) {
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set_message(TTR("Invalid '.zip' project file, does not contain a 'project.godot' file."), MESSAGE_ERROR);
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set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
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memdelete(d);
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get_ok()->set_disabled(true);
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unzClose(pkg);
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@ -230,7 +230,11 @@ private:
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bool is_empty = true;
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String n = d->get_next();
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while (n != String()) {
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if (n != "." && n != "..") {
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if (!n.begins_with(".")) {
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// Allow `.`, `..` (reserved current/parent folder names)
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// and hidden files/folders to be present.
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// For instance, this lets users initialize a Git repository
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// and still be able to create a project in the directory afterwards.
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is_empty = false;
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break;
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}
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@ -247,7 +251,7 @@ private:
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}
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} else {
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set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
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set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
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memdelete(d);
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install_path_container->hide();
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get_ok()->set_disabled(true);
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@ -256,7 +260,7 @@ private:
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} else if (valid_path.ends_with("zip")) {
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set_message(TTR("Directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
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set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
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memdelete(d);
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get_ok()->set_disabled(true);
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return "";
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@ -269,7 +273,11 @@ private:
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bool is_empty = true;
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String n = d->get_next();
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while (n != String()) {
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if (n != "." && n != "..") { // i don't know if this is enough to guarantee an empty dir
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if (!n.begins_with(".")) {
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// Allow `.`, `..` (reserved current/parent folder names)
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// and hidden files/folders to be present.
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// For instance, this lets users initialize a Git repository
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// and still be able to create a project in the directory afterwards.
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is_empty = false;
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break;
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}
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@ -332,7 +340,7 @@ private:
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install_path_container->show();
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get_ok()->set_disabled(false);
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} else {
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set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR);
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set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
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get_ok()->set_disabled(true);
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return;
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}
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