GLTF: Only create MeshInstance3D when needed
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1 changed files with 9 additions and 9 deletions
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@ -52,24 +52,24 @@ Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFState> p_sta
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while (!queue.is_empty()) {
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List<Node *>::Element *E = queue.front();
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Node *node = E->get();
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ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
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if (mesh_3d) {
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MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
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ImporterMeshInstance3D *importer_mesh_3d = Object::cast_to<ImporterMeshInstance3D>(node);
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if (importer_mesh_3d) {
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Ref<ImporterMesh> mesh = importer_mesh_3d->get_mesh();
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if (mesh.is_valid()) {
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MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
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Ref<ArrayMesh> array_mesh = mesh->get_mesh();
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mesh_instance_node_3d->set_name(node->get_name());
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mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
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mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform());
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mesh_instance_node_3d->set_mesh(array_mesh);
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mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
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mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
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mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin());
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mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path());
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node->replace_by(mesh_instance_node_3d);
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_copy_meta(mesh_3d, mesh_instance_node_3d);
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_copy_meta(importer_mesh_3d, mesh_instance_node_3d);
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_copy_meta(mesh.ptr(), array_mesh.ptr());
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delete_queue.push_back(node);
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node = mesh_instance_node_3d;
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} else {
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memdelete(mesh_instance_node_3d);
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WARN_PRINT("glTF: ImporterMeshInstance3D does not have a valid mesh. This should not happen. Continuing anyway.");
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}
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}
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int child_count = node->get_child_count();
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