Merge pull request #2862 from mikica1986vee/Godot_Tegra_3_fix

Tegra 3 fix
This commit is contained in:
Juan Linietsky 2015-11-21 19:27:01 -03:00
commit 265f7ba4e5

View file

@ -371,8 +371,8 @@ public class GodotView extends GLSurfaceView {
if (use_32) {
setEGLConfigChooser( translucent ?
new ConfigChooser(8, 8, 8, 8, 24, stencil) :
new ConfigChooser(8, 8, 8, 8, 24, stencil) );
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)) );
} else {
setEGLConfigChooser( translucent ?
@ -410,6 +410,25 @@ public class GodotView extends GLSurfaceView {
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
/* Fallback if 32bit View is not supported*/
private static class FallbackConfigChooser extends ConfigChooser {
private ConfigChooser fallback;
public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
super(r, g, b, a, depth, stencil);
this.fallback = fallback;
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
EGLConfig ec = super.chooseConfig(egl, display, configs);
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
}
return ec;
}
}
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {