[HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present.
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2 changed files with 10 additions and 3 deletions
6
misc/dist/html/editor.html
vendored
6
misc/dist/html/editor.html
vendored
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@ -327,7 +327,7 @@
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user/.config', '/home/web_user/.cache', '/home/web_user/projects'];
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const persistentPaths = ['/home/web_user/'];
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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@ -498,11 +498,11 @@
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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if (zip) {
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engine.copyToFS("/home/web_user/preload.zip", zip);
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engine.copyToFS("/tmp/preload.zip", zip);
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}
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try {
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
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engine.copyToFS("/home/web_user/keep", new Uint8Array());
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} catch(e) {
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// File exists
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}
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@ -87,6 +87,13 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
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ResourceLoader::set_abort_on_missing_resources(false);
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Main::start();
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os->get_main_loop()->init();
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#ifdef TOOLS_ENABLED
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if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
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PoolStringArray ps;
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ps.push_back("/tmp/preload.zip");
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os->get_main_loop()->emit_signal("files_dropped", ps, -1);
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}
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#endif
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emscripten_set_main_loop(main_loop_callback, -1, false);
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// Immediately run the first iteration.
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// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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