Implemented maya stingray support

This commit is contained in:
RevoluPowered 2019-09-08 18:10:12 +01:00
parent efd6f6dbad
commit 269ba00fd3
3 changed files with 25 additions and 2 deletions

View file

@ -699,7 +699,6 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
}
}
// Now process materials
aiTextureType tex_diffuse = aiTextureType_DIFFUSE;
{
String filename, path;
@ -846,6 +845,20 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
}
}
aiTextureType tex_ao_map = aiTextureType_AMBIENT_OCCLUSION;
{
String filename, path;
Ref<ImageTexture> texture;
AssimpImageData image_data;
// Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture);
}
}
Array array_mesh = st->commit_to_arrays();
Array morphs;
morphs.resize(ai_mesh->mNumAnimMeshes);

View file

@ -2001,12 +2001,21 @@ namespace Assimp {
TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
// Maya PBR
TrySetTextureProperties(out_mat, textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
// Maya stingray
TrySetTextureProperties(out_mat, textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh);
}
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)

View file

@ -290,6 +290,7 @@ enum aiTextureType
aiTextureType_EMISSION_COLOR = 14,
aiTextureType_METALNESS = 15,
aiTextureType_DIFFUSE_ROUGHNESS = 16,
aiTextureType_AMBIENT_OCCLUSION = 17,
/** Unknown texture
*
@ -297,7 +298,7 @@ enum aiTextureType
* above is considered to be 'unknown'. It is still imported,
* but is excluded from any further post-processing.
*/
aiTextureType_UNKNOWN = 17,
aiTextureType_UNKNOWN = 18,
#ifndef SWIG