Merge pull request #53498 from nekomatata/body-test-motion-thread-safe-3.x
[3.x] Make body_test_motion thread safe for multi-threaded physics
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26aefbb454
1 changed files with 2 additions and 9 deletions
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@ -251,15 +251,8 @@ public:
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FUNC2(body_set_pickable, RID, bool);
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bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes, p_exclude);
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}
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int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.08) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
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return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
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}
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FUNC8R(bool, body_test_motion, RID, const Transform2D &, const Vector2 &, bool, real_t, MotionResult *, bool, const Set<RID> &);
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FUNC7R(int, body_test_ray_separation, RID, const Transform2D &, bool, Vector2 &, SeparationResult *, int, float);
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// this function only works on physics process, errors and returns null otherwise
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Physics2DDirectBodyState *body_get_direct_state(RID p_body) {
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