Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows
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2 changed files with 3 additions and 2 deletions
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@ -10,4 +10,4 @@ common_win=[
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"stream_peer_winsock.cpp",
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"stream_peer_winsock.cpp",
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]
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]
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env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]+".exe")
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env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
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@ -114,7 +114,8 @@ def configure(env):
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLES1_ENABLED'])
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env.Append(CCFLAGS=['/DGLES1_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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if (os.getenv("DXSDK_DIR")):
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