CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8.
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2 changed files with 2 additions and 2 deletions
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@ -118,7 +118,7 @@
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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</member>
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98.8 )">
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
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Gravity applied to every particle.
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Gravity applied to every particle.
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</member>
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</member>
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<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
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<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
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@ -1410,7 +1410,7 @@ CPUParticles2D::CPUParticles2D() {
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set_emission_sphere_radius(1);
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set_emission_sphere_radius(1);
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set_emission_rect_extents(Vector2(1, 1));
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set_emission_rect_extents(Vector2(1, 1));
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set_gravity(Vector2(0, 98.8));
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set_gravity(Vector2(0, 98));
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for (int i = 0; i < PARAM_MAX; i++) {
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for (int i = 0; i < PARAM_MAX; i++) {
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set_param_randomness(Parameter(i), 0);
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set_param_randomness(Parameter(i), 0);
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