Prevent MeshDataTool from crashing due to invalid bones/weights arrays

This commit is contained in:
Yuri Sizov 2021-11-02 16:52:56 +03:00
parent 87727f70ed
commit 26fe4c7862

View file

@ -421,6 +421,7 @@ Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const {
void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) {
ERR_FAIL_INDEX(p_idx, vertices.size());
ERR_FAIL_COND(p_bones.size() != 4);
vertices.write[p_idx].bones = p_bones;
format |= Mesh::ARRAY_FORMAT_BONES;
}
@ -432,6 +433,7 @@ Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const {
void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_idx, vertices.size());
ERR_FAIL_COND(p_weights.size() != 4);
vertices.write[p_idx].weights = p_weights;
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
}