Update TileMap to use new navigation polygon baking
Updates TileMap to use new navigation polygon baking.
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4c3dc26367
commit
27267b62cb
2 changed files with 30 additions and 13 deletions
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@ -49,9 +49,7 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/spin_box.h"
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#ifdef DEBUG_ENABLED
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#endif // DEBUG_ENABLED
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void TileDataEditor::_tile_set_changed_plan_update() {
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void TileDataEditor::_tile_set_changed_plan_update() {
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_tile_set_changed_update_needed = true;
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_tile_set_changed_update_needed = true;
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@ -2826,12 +2824,20 @@ Variant TileDataNavigationEditor::_get_painted_value() {
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Ref<NavigationPolygon> nav_polygon;
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Ref<NavigationPolygon> nav_polygon;
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nav_polygon.instantiate();
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nav_polygon.instantiate();
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for (int i = 0; i < polygon_editor->get_polygon_count(); i++) {
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if (polygon_editor->get_polygon_count() > 0) {
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Vector<Vector2> polygon = polygon_editor->get_polygon(i);
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Ref<NavigationMeshSourceGeometryData2D> source_geometry_data;
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nav_polygon->add_outline(polygon);
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source_geometry_data.instantiate();
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for (int i = 0; i < polygon_editor->get_polygon_count(); i++) {
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Vector<Vector2> polygon = polygon_editor->get_polygon(i);
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nav_polygon->add_outline(polygon);
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source_geometry_data->add_traversable_outline(polygon);
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}
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nav_polygon->set_agent_radius(0.0);
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NavigationServer2D::get_singleton()->bake_from_source_geometry_data(nav_polygon, source_geometry_data);
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} else {
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nav_polygon->clear();
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}
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}
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nav_polygon->make_polygons_from_outlines();
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return nav_polygon;
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return nav_polygon;
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}
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}
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@ -2881,7 +2887,7 @@ void TileDataNavigationEditor::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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polygon_editor->set_polygons_color(NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color());
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polygon_editor->set_polygons_color(NavigationServer2D::get_singleton()->get_debug_navigation_geometry_face_color());
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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} break;
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} break;
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}
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}
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@ -2909,7 +2915,7 @@ void TileDataNavigationEditor::draw_over_tile(CanvasItem *p_canvas_item, Transfo
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Color color = Color(0.5, 1.0, 1.0, 1.0);
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Color color = Color(0.5, 1.0, 1.0, 1.0);
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
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color = NavigationServer2D::get_singleton()->get_debug_navigation_geometry_face_color();
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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if (p_selected) {
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if (p_selected) {
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Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
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Color grid_color = EDITOR_GET("editors/tiles_editor/grid_color");
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@ -54,6 +54,8 @@
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#include "core/math/geometry_2d.h"
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#include "core/math/geometry_2d.h"
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#include "core/os/keyboard.h"
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#include "core/os/keyboard.h"
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#include "servers/navigation_server_2d.h"
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void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) {
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void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) {
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ERR_FAIL_COND(p_id < 0);
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ERR_FAIL_COND(p_id < 0);
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if (source_id == p_id) {
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if (source_id == p_id) {
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@ -2745,11 +2747,20 @@ void EditorPropertyTilePolygon::_polygons_changed() {
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Ref<NavigationPolygon> navigation_polygon;
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Ref<NavigationPolygon> navigation_polygon;
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if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
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if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
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navigation_polygon.instantiate();
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navigation_polygon.instantiate();
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for (int i = 0; i < generic_tile_polygon_editor->get_polygon_count(); i++) {
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Vector<Vector2> polygon = generic_tile_polygon_editor->get_polygon(i);
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if (generic_tile_polygon_editor->get_polygon_count() > 0) {
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navigation_polygon->add_outline(polygon);
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Ref<NavigationMeshSourceGeometryData2D> source_geometry_data;
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source_geometry_data.instantiate();
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for (int i = 0; i < generic_tile_polygon_editor->get_polygon_count(); i++) {
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Vector<Vector2> polygon = generic_tile_polygon_editor->get_polygon(i);
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navigation_polygon->add_outline(polygon);
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source_geometry_data->add_traversable_outline(polygon);
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}
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navigation_polygon->set_agent_radius(0.0);
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NavigationServer2D::get_singleton()->bake_from_source_geometry_data(navigation_polygon, source_geometry_data);
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} else {
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navigation_polygon->clear();
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}
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}
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navigation_polygon->make_polygons_from_outlines();
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}
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}
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emit_changed(get_edited_property(), navigation_polygon);
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emit_changed(get_edited_property(), navigation_polygon);
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}
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}
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