Hide "editable" property from VisualShaderNodeGroupBase public interface
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4 changed files with 0 additions and 8 deletions
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@ -9,7 +9,6 @@
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<methods>
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</methods>
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<members>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true" />
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<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
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</member>
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</members>
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@ -9,7 +9,6 @@
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<methods>
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</methods>
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<members>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false" />
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</members>
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<constants>
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</constants>
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@ -195,8 +195,6 @@
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</method>
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</methods>
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<members>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false">
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
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</member>
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</members>
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@ -2505,10 +2505,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
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ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
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ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
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ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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