[HTML5] Add override keyword, cleanup methods.
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179e6fabb4
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4 changed files with 82 additions and 110 deletions
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@ -46,21 +46,21 @@ public:
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static AudioDriverJavaScript *singleton;
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virtual const char *get_name() const;
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const char *get_name() const override;
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virtual Error init();
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virtual void start();
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Error init() override;
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void start() override;
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void resume();
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virtual float get_latency();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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float get_latency() override;
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int get_mix_rate() const override;
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SpeakerMode get_speaker_mode() const override;
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void lock() override;
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void unlock() override;
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void finish() override;
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void finish_async();
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virtual Error capture_start();
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virtual Error capture_stop();
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Error capture_start() override;
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Error capture_stop() override;
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AudioDriverJavaScript();
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};
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@ -93,7 +93,7 @@ class DisplayServerJavaScript : public DisplayServer {
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static void _dispatch_input_event(const Ref<InputEvent> &p_event);
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protected:
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virtual int get_current_video_driver() const;
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int get_current_video_driver() const;
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public:
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// Override return type to make writing static callbacks less tedious.
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@ -113,92 +113,92 @@ public:
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bool check_size_force_redraw();
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// from DisplayServer
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual bool has_feature(Feature p_feature) const;
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virtual String get_name() const;
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void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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bool has_feature(Feature p_feature) const override;
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String get_name() const override;
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// cursor
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virtual void cursor_set_shape(CursorShape p_shape);
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virtual CursorShape cursor_get_shape() const;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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void cursor_set_shape(CursorShape p_shape) override;
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CursorShape cursor_get_shape() const override;
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void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
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// mouse
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virtual void mouse_set_mode(MouseMode p_mode);
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virtual MouseMode mouse_get_mode() const;
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void mouse_set_mode(MouseMode p_mode) override;
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MouseMode mouse_get_mode() const override;
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// touch
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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// clipboard
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virtual void clipboard_set(const String &p_text);
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virtual String clipboard_get() const;
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void clipboard_set(const String &p_text) override;
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String clipboard_get() const override;
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// screen
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virtual int get_screen_count() const;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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int get_screen_count() const override;
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Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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// windows
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virtual Vector<DisplayServer::WindowID> get_window_list() const;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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Vector<DisplayServer::WindowID> get_window_list() const override;
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WindowID get_window_at_screen_position(const Point2i &p_position) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const; // FIXME: Find clearer name for this.
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void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const;
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bool can_any_window_draw() const override;
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// events
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virtual void process_events();
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void process_events() override;
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// icon
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virtual void set_icon(const Ref<Image> &p_icon);
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void set_icon(const Ref<Image> &p_icon) override;
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// others
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virtual bool get_swap_cancel_ok();
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virtual void swap_buffers();
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bool get_swap_cancel_ok() override;
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void swap_buffers() override;
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static void register_javascript_driver();
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DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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@ -46,24 +46,6 @@
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#include <emscripten.h>
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#include <stdlib.h>
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bool OS_JavaScript::has_touchscreen_ui_hint() const {
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/* clang-format off */
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return EM_ASM_INT_V(
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return 'ontouchstart' in window;
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);
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/* clang-format on */
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}
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// Audio
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int OS_JavaScript::get_audio_driver_count() const {
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return 1;
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}
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const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
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return "JavaScript";
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}
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// Lifecycle
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void OS_JavaScript::initialize() {
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OS_Unix::initialize_core();
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@ -201,10 +183,6 @@ String OS_JavaScript::get_name() const {
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return "HTML5";
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}
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bool OS_JavaScript::can_draw() const {
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return true; // Always?
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}
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String OS_JavaScript::get_user_data_dir() const {
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return "/userfs";
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};
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@ -52,49 +52,43 @@ class OS_JavaScript : public OS_Unix {
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static void file_access_close_callback(const String &p_file, int p_flags);
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protected:
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virtual void initialize();
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void initialize() override;
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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void set_main_loop(MainLoop *p_main_loop) override;
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void delete_main_loop() override;
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virtual void finalize();
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void finalize() override;
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virtual bool _check_internal_feature_support(const String &p_feature);
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bool _check_internal_feature_support(const String &p_feature) override;
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public:
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// Override return type to make writing static callbacks less tedious.
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static OS_JavaScript *get_singleton();
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virtual void initialize_joypads();
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void initialize_joypads() override;
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virtual bool has_touchscreen_ui_hint() const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual MainLoop *get_main_loop() const;
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MainLoop *get_main_loop() const override;
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void finalize_async();
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bool main_loop_iterate();
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
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virtual Error kill(const ProcessID &p_pid);
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virtual int get_process_id() const;
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Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override;
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Error kill(const ProcessID &p_pid) override;
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int get_process_id() const override;
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String get_executable_path() const;
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virtual Error shell_open(String p_uri);
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virtual String get_name() const;
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String get_executable_path() const override;
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Error shell_open(String p_uri) override;
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String get_name() const override;
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// Override default OS implementation which would block the main thread with delay_usec.
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// Implemented in javascript_main.cpp loop callback instead.
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virtual void add_frame_delay(bool p_can_draw) {}
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virtual bool can_draw() const;
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void add_frame_delay(bool p_can_draw) override {}
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virtual String get_cache_path() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_user_data_dir() const;
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String get_cache_path() const override;
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String get_config_path() const override;
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String get_data_path() const override;
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String get_user_data_dir() const override;
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void set_idb_available(bool p_idb_available);
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virtual bool is_userfs_persistent() const;
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bool is_userfs_persistent() const override;
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void resume_audio();
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bool is_finalizing() { return finalizing; }
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