Ignore Bullet collision contact points with distance = 0
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1 changed files with 1 additions and 1 deletions
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@ -829,7 +829,7 @@ void SpaceBullet::check_body_collision() {
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btManifoldPoint &pt = contactManifold->getContactPoint(0);
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#endif
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if (
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pt.getDistance() <= 0.0 ||
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pt.getDistance() < 0.0 ||
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bodyA->was_colliding(bodyB) ||
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bodyB->was_colliding(bodyA)) {
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Vector3 collisionWorldPosition;
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