Use memset to zero z_list
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms.
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1 changed files with 5 additions and 8 deletions
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@ -37,10 +37,8 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
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RasterizerCanvas::Item *z_list[z_range];
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RasterizerCanvas::Item *z_last_list[z_range];
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for (int i = 0; i < z_range; i++) {
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z_list[i] = NULL;
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z_last_list[i] = NULL;
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}
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memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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_render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
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@ -200,10 +198,9 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
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RasterizerCanvas::Item *z_list[z_range];
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RasterizerCanvas::Item *z_last_list[z_range];
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for (int i = 0; i < z_range; i++) {
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z_list[i] = NULL;
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z_last_list[i] = NULL;
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}
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memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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for (int i = 0; i < l; i++) {
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_render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
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}
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