From 27c47e09a183359706ef2497da9278b46f9190b6 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 2 Jan 2016 13:28:18 -0300 Subject: [PATCH] skip the first integration in physics bodies, fixes #2213 --- servers/physics/body_sw.cpp | 6 +++++- servers/physics/body_sw.h | 2 ++ servers/physics_2d/body_2d_sw.cpp | 5 ++++- servers/physics_2d/body_2d_sw.h | 1 + 4 files changed, 12 insertions(+), 2 deletions(-) diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index bfac852481c..b0ed99cb481 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -380,6 +380,8 @@ void BodySW::set_space(SpaceSW *p_space){ } + first_integration=true; + } void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) { @@ -479,7 +481,7 @@ void BodySW::integrate_forces(real_t p_step) { do_motion=true; } else { - if (!omit_force_integration) { + if (!omit_force_integration && !first_integration) { //overriden by direct state query Vector3 force=gravity*mass; @@ -512,6 +514,7 @@ void BodySW::integrate_forces(real_t p_step) { applied_force=Vector3(); applied_torque=Vector3(); + first_integration=false; //motion=linear_velocity*p_step; @@ -749,6 +752,7 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda island_next=NULL; island_list_next=NULL; first_time_kinematic=false; + first_integration=false; _set_static(false); contact_count=0; diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 7369b4cecf2..c958177a19c 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -79,6 +79,8 @@ class BodySW : public CollisionObjectSW { bool omit_force_integration; bool active; + bool first_integration; + bool continuous_cd; bool can_sleep; bool first_time_kinematic; diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 129ce708d74..6721e188d22 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -378,6 +378,7 @@ void Body2DSW::set_space(Space2DSW *p_space){ } + first_integration=false; } void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) { @@ -471,7 +472,7 @@ void Body2DSW::integrate_forces(real_t p_step) { //} } else { - if (!omit_force_integration) { + if (!omit_force_integration && !first_integration) { //overriden by direct state query Vector2 force=gravity*mass; @@ -506,6 +507,7 @@ void Body2DSW::integrate_forces(real_t p_step) { //motion=linear_velocity*p_step; + first_integration=false; biased_angular_velocity=0; biased_linear_velocity=Vector2(); @@ -681,6 +683,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti gravity_scale=1.0; using_one_way_cache=false; one_way_collision_max_depth=0.1; + first_integration=false; still_time=0; continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index ae64875567c..97a0a312e70 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW { bool active; bool can_sleep; bool first_time_kinematic; + bool first_integration; bool using_one_way_cache; void _update_inertia(); virtual void _shapes_changed();