Merge pull request #18612 from Nobelix/pitch-scale-desc
Added a description to the picth_scale property.
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3 changed files with 3 additions and 0 deletions
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@ -57,6 +57,7 @@
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If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
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If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
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</member>
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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Changes the pitch and the tempo of the audio.
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</member>
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code] audio is playing.
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If [code]true[/code] audio is playing.
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@ -63,6 +63,7 @@
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Maximum distance from which audio is still hearable.
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Maximum distance from which audio is still hearable.
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</member>
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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Changes the pitch and the tempo of the audio.
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</member>
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code] audio is playing.
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If [code]true[/code] audio is playing.
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@ -87,6 +87,7 @@
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Decides if audio should pause when source is outside of 'max_distance' range.
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Decides if audio should pause when source is outside of 'max_distance' range.
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</member>
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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Changes the pitch and the tempo of the audio.
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</member>
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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If [code]true[/code], audio is playing.
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If [code]true[/code], audio is playing.
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