Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine". - Display the "modified" mark before anytihng else. Both of these changes ensure important, project-specific elements can always be seen in the task bar which may truncate strings due to its low per-item width. - Use "Unnamed Project" if the project has no name (similar to the Project Manager).
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1 changed files with 7 additions and 5 deletions
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@ -359,14 +359,16 @@ void EditorNode::_version_control_menu_option(int p_idx) {
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}
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void EditorNode::_update_title() {
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String title = appname.empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname);
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String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
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const String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String title = (appname.empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME;
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const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
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if (!edited.empty()) {
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title += " - " + String(edited.get_file());
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// Display the edited scene name before the program name so that it can be seen in the OS task bar.
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title = vformat("%s - %s", edited.get_file(), title);
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}
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if (unsaved_cache) {
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title += " (*)";
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// Display the "modified" mark before anything else so that it can always be seen in the OS task bar.
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title = vformat("(*) %s", title);
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}
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OS::get_singleton()->set_window_title(title);
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