From 27e38b0f26060fe2812389743c66cd3141a1f91a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 22 Aug 2021 08:59:42 +0200 Subject: [PATCH] Improve the editor window title for better usability - Display the scene name, then the project name, then "Godot Engine". - Display the "modified" mark before anytihng else. Both of these changes ensure important, project-specific elements can always be seen in the task bar which may truncate strings due to its low per-item width. - Use "Unnamed Project" if the project has no name (similar to the Project Manager). --- editor/editor_node.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8c0d44b2be1..4b59d047fb9 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -359,14 +359,16 @@ void EditorNode::_version_control_menu_option(int p_idx) { } void EditorNode::_update_title() { - String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String title = appname.empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname); - String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); + const String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String title = (appname.empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME; + const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); if (!edited.empty()) { - title += " - " + String(edited.get_file()); + // Display the edited scene name before the program name so that it can be seen in the OS task bar. + title = vformat("%s - %s", edited.get_file(), title); } if (unsaved_cache) { - title += " (*)"; + // Display the "modified" mark before anything else so that it can always be seen in the OS task bar. + title = vformat("(*) %s", title); } OS::get_singleton()->set_window_title(title);