Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
This commit is contained in:
parent
3c30ca4637
commit
27e9d07f11
8 changed files with 60 additions and 169 deletions
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@ -177,11 +177,6 @@ Copyright: 2018, Source Foundry Authors
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2003, Bitstream Inc.
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License: Expat and Bitstream Vera Fonts Copyright
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Files: ./thirdparty/fonts/Tamsyn*.png
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Comment: Tamsyn font
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Copyright: 2015, Scott Fial
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License: Tamsyn
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Files: ./thirdparty/freetype/
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Comment: The FreeType Project
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Copyright: 1996-2020, David Turner, Robert Wilhelm, and Werner Lemberg.
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@ -1865,18 +1860,6 @@ License: OFL-1.1
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE.
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License: Tamsyn
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Tamsyn font is free. You are hereby granted permission to use, copy, modify,
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and distribute it as you see fit.
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.
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Tamsyn font is provided "as is" without any express or implied warranty.
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.
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The author makes no representations about the suitability of this font for
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a particular purpose.
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.
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In no event will the author be held liable for damages arising from the use
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of this font.
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License: Unicode
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COPYRIGHT AND PERMISSION NOTICE (ICU 58 and later)
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.
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@ -122,8 +122,6 @@ void register_server_types() {
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GDREGISTER_VIRTUAL_CLASS(RenderingServer);
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GDREGISTER_CLASS(AudioServer);
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TextServer::initialize_hex_code_box_fonts();
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer2D);
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer3D);
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GDREGISTER_VIRTUAL_CLASS(NavigationServer2D);
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@ -239,7 +237,6 @@ void unregister_server_types() {
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NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
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memdelete(shader_types);
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TextServer::finish_hex_code_box_fonts();
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}
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void register_server_singletons() {
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@ -33,6 +33,7 @@
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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#include "core/os/thread_safe.h"
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#include "core/variant/native_ptr.h"
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#include "servers/text_server.h"
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@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "servers/text_server.h"
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#include "scene/main/canvas_item.h"
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#include "servers/rendering_server.h"
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TextServerManager *TextServerManager::singleton = nullptr;
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@ -479,111 +479,58 @@ void TextServer::_bind_methods() {
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BIND_ENUM_CONSTANT(SPACING_BOTTOM);
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}
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Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) };
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Ref<CanvasTexture> TextServer::hex_code_box_font_tex[2] = { nullptr, nullptr };
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void TextServer::initialize_hex_code_box_fonts() {
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static unsigned int tamsyn5x9_png_len = 175;
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static unsigned char tamsyn5x9_png[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x05,
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0x04, 0x03, 0x00, 0x00, 0x00, 0x20, 0x7c, 0x76, 0xda, 0x00, 0x00, 0x00,
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0x0f, 0x50, 0x4c, 0x54, 0x45, 0xfd, 0x07, 0x00, 0x00, 0x00, 0x00, 0x06,
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0x7e, 0x74, 0x00, 0x40, 0xc6, 0xff, 0xff, 0xff, 0x47, 0x9a, 0xd4, 0xc7,
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0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8,
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0x66, 0x00, 0x00, 0x00, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x08, 0x1d, 0x05,
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0xc1, 0x21, 0x01, 0x00, 0x00, 0x00, 0x83, 0x30, 0x04, 0xc1, 0x10, 0xef,
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0x9f, 0xe9, 0x1b, 0x86, 0x2c, 0x17, 0xb9, 0xcc, 0x65, 0x0c, 0x73, 0x38,
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0xc7, 0xe6, 0x22, 0x19, 0x88, 0x98, 0x10, 0x48, 0x4a, 0x29, 0x85, 0x14,
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0x02, 0x89, 0x10, 0xa3, 0x1c, 0x0b, 0x31, 0xd6, 0xe6, 0x08, 0x69, 0x39,
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0x48, 0x44, 0xa0, 0x0d, 0x4a, 0x22, 0xa1, 0x94, 0x42, 0x0a, 0x01, 0x63,
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0x6d, 0x0e, 0x72, 0x18, 0x61, 0x8c, 0x74, 0x38, 0xc7, 0x26, 0x1c, 0xf3,
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0x71, 0x16, 0x15, 0x27, 0x6a, 0xc2, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x49,
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0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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static unsigned int tamsyn10x20_png_len = 270;
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static unsigned char tamsyn10x20_png[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x0a,
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0x04, 0x03, 0x00, 0x00, 0x00, 0xc1, 0x66, 0x48, 0x96, 0x00, 0x00, 0x00,
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0x0f, 0x50, 0x4c, 0x54, 0x45, 0x00, 0x00, 0x00, 0xf9, 0x07, 0x00, 0x5d,
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0x71, 0xa5, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x49, 0xdb, 0xcb, 0x7f,
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0x00, 0x00, 0x00, 0x01, 0x74, 0x52, 0x4e, 0x53, 0x00, 0x40, 0xe6, 0xd8,
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0x66, 0x00, 0x00, 0x00, 0xad, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0xa5,
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0x92, 0x4b, 0x0e, 0x03, 0x31, 0x08, 0x43, 0xdf, 0x82, 0x83, 0x79, 0xe1,
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0xfb, 0x9f, 0xa9, 0x0b, 0x3e, 0x61, 0xa6, 0x1f, 0x55, 0xad, 0x14, 0x31,
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0x66, 0x42, 0x1c, 0x70, 0x0c, 0xb6, 0x00, 0x01, 0xb6, 0x08, 0xdb, 0x00,
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0x8d, 0xc2, 0x14, 0xb2, 0x55, 0xa1, 0xfe, 0x09, 0xc2, 0x26, 0xdc, 0x25,
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0x75, 0x22, 0x97, 0x1a, 0x25, 0x77, 0x28, 0x31, 0x02, 0x80, 0xc8, 0xdd,
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0x2c, 0x11, 0x1a, 0x54, 0x9f, 0xc8, 0xa2, 0x8a, 0x06, 0xa9, 0x93, 0x22,
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0xbd, 0xd4, 0xd0, 0x0c, 0xcf, 0x81, 0x2b, 0xca, 0xbb, 0x83, 0xe0, 0x10,
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0xe6, 0xad, 0xff, 0x10, 0x2a, 0x66, 0x34, 0x41, 0x58, 0x35, 0x54, 0x49,
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0x5a, 0x63, 0xa5, 0xc2, 0x87, 0xab, 0x52, 0x76, 0x9a, 0xba, 0xc6, 0xf4,
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0x75, 0x7a, 0x9e, 0x3c, 0x46, 0x86, 0x5c, 0xa3, 0xfd, 0x87, 0x0e, 0x75,
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0x08, 0x7b, 0xee, 0x7e, 0xea, 0x21, 0x5c, 0x4f, 0xf6, 0xc5, 0xc8, 0x4b,
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0xb9, 0x11, 0xf2, 0xd6, 0xe1, 0x8f, 0x84, 0x62, 0x7b, 0x67, 0xf9, 0x24,
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0xde, 0x6d, 0xbc, 0xb2, 0xcd, 0xb1, 0xf3, 0xf2, 0x2f, 0xe8, 0xe2, 0xe4,
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0xae, 0x4b, 0x4f, 0xcf, 0x2b, 0xdc, 0x8d, 0x0d, 0xf0, 0x00, 0x8f, 0x22,
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0x26, 0x65, 0x75, 0x8a, 0xe6, 0x84, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45,
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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
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if (RenderingServer::get_singleton() != nullptr) {
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Vector<uint8_t> hex_box_data;
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Ref<Image> image;
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image.instantiate();
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Ref<ImageTexture> hex_code_image_tex[2];
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hex_box_data.resize(tamsyn5x9_png_len);
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memcpy(hex_box_data.ptrw(), tamsyn5x9_png, tamsyn5x9_png_len);
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image->load_png_from_buffer(hex_box_data);
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hex_code_image_tex[0].instantiate();
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hex_code_image_tex[0]->create_from_image(image);
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hex_code_box_font_tex[0].instantiate();
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hex_code_box_font_tex[0]->set_diffuse_texture(hex_code_image_tex[0]);
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hex_code_box_font_tex[0]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
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hex_box_data.clear();
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hex_box_data.resize(tamsyn10x20_png_len);
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memcpy(hex_box_data.ptrw(), tamsyn10x20_png, tamsyn10x20_png_len);
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image->load_png_from_buffer(hex_box_data);
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hex_code_image_tex[1].instantiate();
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hex_code_image_tex[1]->create_from_image(image);
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hex_code_box_font_tex[1].instantiate();
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hex_code_box_font_tex[1]->set_diffuse_texture(hex_code_image_tex[1]);
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hex_code_box_font_tex[1]->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
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hex_box_data.clear();
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}
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}
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void TextServer::finish_hex_code_box_fonts() {
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if (hex_code_box_font_tex[0].is_valid()) {
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hex_code_box_font_tex[0].unref();
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}
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if (hex_code_box_font_tex[1].is_valid()) {
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hex_code_box_font_tex[1].unref();
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}
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}
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Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
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int fnt = (p_size < 20) ? 0 : 1;
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int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
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int sp = MAX(0, w - 1);
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int sz = MAX(1, p_size / 15);
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real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x;
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real_t h = 2 * hex_code_box_font_size[fnt].y;
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return Vector2(w + 4, h + 3 + 2 * hex_code_box_font_size[fnt].z);
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return Vector2(4 + 3 * w + sp + 1, 15) * sz;
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}
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void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const {
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static uint8_t chars[] = { 0x7E, 0x30, 0x6D, 0x79, 0x33, 0x5B, 0x5F, 0x70, 0x7F, 0x7B, 0x77, 0x1F, 0x4E, 0x3D, 0x4F, 0x47, 0x00 };
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uint8_t x = chars[p_index];
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if (x & (1 << 6)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(3, 1) * p_size), p_color);
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}
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if (x & (1 << 5)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 0) * p_size, Size2(1, 3) * p_size), p_color);
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}
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if (x & (1 << 4)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(2, 2) * p_size, Size2(1, 3) * p_size), p_color);
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}
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if (x & (1 << 3)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 4) * p_size, Size2(3, 1) * p_size), p_color);
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}
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if (x & (1 << 2)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(1, 3) * p_size), p_color);
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}
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if (x & (1 << 1)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos, Size2(1, 3) * p_size), p_color);
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}
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if (x & (1 << 0)) {
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(p_pos + Point2(0, 2) * p_size, Size2(3, 1) * p_size), p_color);
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}
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}
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void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const {
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int fnt = (p_size < 20) ? 0 : 1;
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ERR_FAIL_COND(hex_code_box_font_tex[fnt].is_null());
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if (p_index == 0) {
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return;
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}
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int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
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int sp = MAX(0, w - 1);
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int sz = MAX(1, p_size / 15);
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Size2 size = Vector2(4 + 3 * w + sp, 15) * sz;
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Point2 pos = p_pos - Point2i(0, size.y * 0.85);
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// Draw frame.
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(sz, size.y)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(size.x - sz, 0), Size2(sz, size.y)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(size.x, sz)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, size.y - sz), Size2(size.x, sz)), p_color);
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uint8_t a = p_index & 0x0F;
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uint8_t b = (p_index >> 4) & 0x0F;
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uint8_t c = (p_index >> 8) & 0x0F;
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@ -591,47 +538,22 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po
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uint8_t e = (p_index >> 16) & 0x0F;
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uint8_t f = (p_index >> 20) & 0x0F;
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Vector2 pos = p_pos;
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Rect2 dest = Rect2(Vector2(), Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y));
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real_t w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)) * hex_code_box_font_size[fnt].x;
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real_t h = 2 * hex_code_box_font_size[fnt].y;
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pos.y -= Math::floor((h + 3 + hex_code_box_font_size[fnt].z));
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(w + 2, 0), Size2(1, h + 2 + 2 * hex_code_box_font_size[fnt].z)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, 0), Size2(w + 3, 1)), p_color);
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RenderingServer::get_singleton()->canvas_item_add_rect(p_canvas, Rect2(pos + Point2(0, h + 2 + 2 * hex_code_box_font_size[fnt].z), Size2(w + 3, 1)), p_color);
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pos += Point2(2, 2);
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// Draw hex code.
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if (p_index <= 0xFF) {
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, b, p_color);
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_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, a, p_color);
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} else if (p_index <= 0xFFFF) {
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z);
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
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_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, d, p_color);
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_draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, c, p_color);
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_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, b, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, a, p_color);
|
||||
} else {
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 0);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(f * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 0);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(e * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 0);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(d * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(0, 1) + Point2(0, hex_code_box_font_size[fnt].z);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(c * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(1, 1) + Point2(0, hex_code_box_font_size[fnt].z);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(b * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
dest.position = pos + Vector2(hex_code_box_font_size[fnt].x, hex_code_box_font_size[fnt].y) * Point2(2, 1) + Point2(0, hex_code_box_font_size[fnt].z);
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, dest, hex_code_box_font_tex[fnt]->get_rid(), Rect2(Point2(a * hex_code_box_font_size[fnt].x, 0), dest.size), p_color, false, false);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 2) * sz, f, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 2) * sz, e, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 2) * sz, d, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(2, 8) * sz, c, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(6, 8) * sz, b, p_color);
|
||||
_draw_hex_code_box_number(p_canvas, sz, pos + Point2(10, 8) * sz, a, p_color);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,9 +36,6 @@
|
|||
#include "core/templates/rid.h"
|
||||
#include "core/variant/native_ptr.h"
|
||||
#include "core/variant/variant.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class CanvasTexture;
|
||||
|
||||
struct Glyph;
|
||||
struct CaretInfo;
|
||||
|
@ -128,6 +125,8 @@ public:
|
|||
SPACING_BOTTOM,
|
||||
};
|
||||
|
||||
void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
|
||||
|
||||
protected:
|
||||
struct TrimData {
|
||||
int trim_pos = -1;
|
||||
|
@ -197,13 +196,7 @@ protected:
|
|||
|
||||
static void _bind_methods();
|
||||
|
||||
static Vector3 hex_code_box_font_size[2];
|
||||
static Ref<CanvasTexture> hex_code_box_font_tex[2];
|
||||
|
||||
public:
|
||||
static void initialize_hex_code_box_fonts();
|
||||
static void finish_hex_code_box_fonts();
|
||||
|
||||
virtual bool has_feature(Feature p_feature) const = 0;
|
||||
virtual String get_name() const = 0;
|
||||
virtual uint32_t get_features() const = 0;
|
||||
|
|
5
thirdparty/README.md
vendored
5
thirdparty/README.md
vendored
|
@ -138,11 +138,6 @@ Files extracted from upstream source:
|
|||
* Upstream: https://fonts.google.com/specimen/Open+Sans
|
||||
* Version: 1.10 (downloaded from Google Fonts in February 2021)
|
||||
* License: Apache 2.0
|
||||
- `Tamsyn*.png`:
|
||||
* Upstream: http://www.fial.com/~scott/tamsyn-font/
|
||||
* Version: 1.11 (2015)
|
||||
* License: Tamsyn
|
||||
* Comment: Extracted "0..9,A..F" characters for hex code printing.
|
||||
|
||||
|
||||
## freetype
|
||||
|
|
BIN
thirdparty/fonts/Tamsyn10x20.png
vendored
BIN
thirdparty/fonts/Tamsyn10x20.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 270 B |
BIN
thirdparty/fonts/Tamsyn5x9.png
vendored
BIN
thirdparty/fonts/Tamsyn5x9.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 175 B |
Loading…
Reference in a new issue