[Web] Small fixes and enhancements.
- "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup.
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c658fa8b77
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27f22b29f8
7 changed files with 51 additions and 11 deletions
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@ -227,3 +227,7 @@ def configure(env):
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# Add code that allow exiting runtime.
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env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
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# We also only use WebGL2, and changing context version is not widely supported anyway.
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env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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@ -764,10 +764,10 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
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if (wants_webgl2 && !webgl2_init_failed) {
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EmscriptenWebGLContextAttributes attributes;
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emscripten_webgl_init_context_attributes(&attributes);
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//attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
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attributes.alpha = true;
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attributes.alpha = OS::get_singleton()->is_layered_allowed();
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attributes.antialias = false;
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attributes.majorVersion = 2;
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attributes.explicitSwapControl = true;
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webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
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if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
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@ -317,7 +317,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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if (!(this.canvas instanceof HTMLCanvasElement)) {
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const nodes = document.getElementsByTagName('canvas');
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if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
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this.canvas = nodes[0];
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const first = nodes[0];
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this.canvas = /** @type {!HTMLCanvasElement} */ (first);
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}
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if (!this.canvas) {
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throw new Error('No canvas found in page');
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@ -133,6 +133,8 @@ class GodotProcessor extends AudioWorkletProcessor {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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@ -339,16 +339,21 @@ const GodotAudioWorklet = {
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if (GodotAudioWorklet.promise === null) {
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return;
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}
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GodotAudioWorklet.promise.then(function () {
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const p = GodotAudioWorklet.promise;
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p.then(function () {
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GodotAudioWorklet.worklet.port.postMessage({
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'cmd': 'stop',
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'data': null,
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});
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GodotAudioWorklet.worklet.disconnect();
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GodotAudioWorklet.worklet.port.onmessage = null;
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GodotAudioWorklet.worklet = null;
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GodotAudioWorklet.promise = null;
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resolve();
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}).catch(function (err) { /* aborted? */ });
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}).catch(function (err) {
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// Aborted?
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GodotRuntime.error(err);
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});
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});
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},
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},
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@ -106,12 +106,14 @@ autoAddDeps(GodotConfig, '$GodotConfig');
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mergeInto(LibraryManager.library, GodotConfig);
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const GodotFS = {
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$GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'],
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$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
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$GodotFS__postset: [
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'Module["initFS"] = GodotFS.init;',
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'Module["copyToFS"] = GodotFS.copy_to_fs;',
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].join(''),
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$GodotFS: {
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// ERRNO_CODES works every odd version of emscripten, but this will break too eventually.
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ENOENT: 44,
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_idbfs: false,
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_syncing: false,
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_mount_points: [],
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@ -138,8 +140,9 @@ const GodotFS = {
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try {
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FS.stat(dir);
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} catch (e) {
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if (e.errno !== ERRNO_CODES.ENOENT) {
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throw e;
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if (e.errno !== GodotFS.ENOENT) {
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// Let mkdirTree throw in case, we cannot trust the above check.
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GodotRuntime.error(e);
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}
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FS.mkdirTree(dir);
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}
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@ -208,8 +211,9 @@ const GodotFS = {
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try {
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FS.stat(dir);
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} catch (e) {
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if (e.errno !== ERRNO_CODES.ENOENT) {
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throw e;
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if (e.errno !== GodotFS.ENOENT) {
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// Let mkdirTree throw in case, we cannot trust the above check.
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GodotRuntime.error(e);
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}
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FS.mkdirTree(dir);
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}
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@ -55,6 +55,18 @@ void cleanup_after_sync() {
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emscripten_set_main_loop(exit_callback, -1, false);
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}
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void early_cleanup() {
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emscripten_cancel_main_loop(); // After this, we can exit!
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int exit_code = OS_Web::get_singleton()->get_exit_code();
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memdelete(os);
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os = nullptr;
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emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
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}
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void early_cleanup_sync() {
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emscripten_set_main_loop(early_cleanup, -1, false);
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}
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void main_loop_callback() {
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uint64_t current_ticks = os->get_ticks_usec();
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@ -87,7 +99,19 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
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// We must override main when testing is enabled
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TEST_MAIN_OVERRIDE
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Main::setup(argv[0], argc - 1, &argv[1]);
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Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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// Proper shutdown in case of setup failure.
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if (err != OK) {
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int exit_code = (int)err;
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if (err == ERR_HELP) {
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exit_code = 0; // Called with --help.
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}
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os->set_exit_code(exit_code);
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// Will only exit after sync.
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godot_js_os_finish_async(early_cleanup_sync);
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return exit_code;
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}
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// Ease up compatibility.
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ResourceLoader::set_abort_on_missing_resources(false);
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