Merge pull request #82403 from mihe/ray-result-reordering
Moved `face_index` field in 3D `RayResult` to end of struct
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commit
27f86d9985
3 changed files with 9 additions and 2 deletions
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@ -198,3 +198,10 @@ GH-80410
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Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/add_image/arguments': size changed value in new API, from 6 to 10.
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Added optional argument. Compatibility method registered.
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GH-82403
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--------
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Validate extension JSON: Error: Field 'native_structures/PhysicsServer3DExtensionRayResult': format changed value in new API, from "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape" to "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index".
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Added/moved face_index field (introduced in GH-71233) to end of struct. Should still be compatible with 4.1.
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@ -150,11 +150,11 @@ public:
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struct RayResult {
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Vector3 position;
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Vector3 normal;
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int face_index = -1;
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RID rid;
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ObjectID collider_id;
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Object *collider = nullptr;
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int shape = 0;
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int face_index = -1;
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};
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virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
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@ -157,7 +157,7 @@ void register_server_types() {
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GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
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GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
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GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
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