From 27f964d5380134c6384cd2cc1331f0db7b46d755 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 24 Dec 2020 01:46:56 +0100 Subject: [PATCH] Fix confusing SliderJoint3D brief description --- doc/classes/ConeTwistJoint3D.xml | 4 ++-- doc/classes/HingeJoint3D.xml | 4 ++-- doc/classes/Joint3D.xml | 2 +- doc/classes/PinJoint3D.xml | 4 ++-- doc/classes/SliderJoint3D.xml | 4 ++-- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/doc/classes/ConeTwistJoint3D.xml b/doc/classes/ConeTwistJoint3D.xml index e86e95bec3c..bd6e24dafdd 100644 --- a/doc/classes/ConeTwistJoint3D.xml +++ b/doc/classes/ConeTwistJoint3D.xml @@ -1,12 +1,12 @@ - A twist joint between two 3D bodies. + A twist joint between two 3D PhysicsBodies. The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D]. The twist axis is initiated as the X axis of the [Joint3D]. - Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. + Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. See also [Generic6DOFJoint3D]. diff --git a/doc/classes/HingeJoint3D.xml b/doc/classes/HingeJoint3D.xml index 2d4480cb205..f2c652d51a5 100644 --- a/doc/classes/HingeJoint3D.xml +++ b/doc/classes/HingeJoint3D.xml @@ -1,10 +1,10 @@ - A hinge between two 3D bodies. + A hinge between two 3D PhysicsBodies. - A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. + A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. See also [Generic6DOFJoint3D]. diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 107c638b9ee..94cdda586c3 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -4,7 +4,7 @@ Base class for all 3D joints. - Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. + Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D]. https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/PinJoint3D.xml b/doc/classes/PinJoint3D.xml index 0af1e60839e..267ea38873e 100644 --- a/doc/classes/PinJoint3D.xml +++ b/doc/classes/PinJoint3D.xml @@ -1,10 +1,10 @@ - Pin joint for 3D shapes. + Pin joint for 3D PhysicsBodies. - Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. + Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint3D]. diff --git a/doc/classes/SliderJoint3D.xml b/doc/classes/SliderJoint3D.xml index efd6353e3c2..ef9c9a48b66 100644 --- a/doc/classes/SliderJoint3D.xml +++ b/doc/classes/SliderJoint3D.xml @@ -1,10 +1,10 @@ - Piston kind of slider between two bodies in 3D. + Slider between two PhysicsBodies in 3D. - Slides across the X axis of the pivot object. + Slides across the X axis of the pivot object. See also [Generic6DOFJoint3D].