Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference
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commit
2815594ba0
2 changed files with 8 additions and 4 deletions
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@ -58,7 +58,8 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t
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PhysicsServer2D::MotionResult result;
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if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
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if (motion_cache.is_null()) {
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// Create a new instance when the cached reference is invalid or still in use in script.
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if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
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motion_cache.instantiate();
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motion_cache->owner = this;
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}
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@ -1369,7 +1370,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
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slide_colliders.resize(p_bounce + 1);
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}
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if (slide_colliders[p_bounce].is_null()) {
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// Create a new instance when the cached reference is invalid or still in use in script.
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if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
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slide_colliders.write[p_bounce].instantiate();
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slide_colliders.write[p_bounce]->owner = this;
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}
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@ -98,7 +98,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
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Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, int p_max_collisions) {
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PhysicsServer3D::MotionResult result;
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if (move_and_collide(p_motion, result, p_margin, p_test_only, p_max_collisions)) {
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if (motion_cache.is_null()) {
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// Create a new instance when the cached reference is invalid or still in use in script.
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if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
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motion_cache.instantiate();
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motion_cache->owner = this;
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}
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@ -1590,7 +1591,8 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
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slide_colliders.resize(p_bounce + 1);
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}
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if (slide_colliders[p_bounce].is_null()) {
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// Create a new instance when the cached reference is invalid or still in use in script.
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if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
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slide_colliders.write[p_bounce].instantiate();
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slide_colliders.write[p_bounce]->owner = this;
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}
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