Merge pull request #76555 from Tetane/master
Fix 2D shader preview draws over uniform
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commit
2816825e44
2 changed files with 13 additions and 1 deletions
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@ -164,9 +164,19 @@ void MaterialEditor::_button_pressed(Node *p_button) {
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MaterialEditor::MaterialEditor() {
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// canvas item
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vc_2d = memnew(SubViewportContainer);
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vc_2d->set_stretch(true);
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add_child(vc_2d);
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vc_2d->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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viewport_2d = memnew(SubViewport);
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vc_2d->add_child(viewport_2d);
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viewport_2d->set_disable_input(true);
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viewport_2d->set_transparent_background(true);
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layout_2d = memnew(HBoxContainer);
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layout_2d->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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add_child(layout_2d);
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viewport_2d->add_child(layout_2d);
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layout_2d->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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rect_instance = memnew(ColorRect);
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@ -51,6 +51,8 @@ class MaterialEditor : public Control {
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Vector2 rot;
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SubViewportContainer *vc_2d = nullptr;
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SubViewport *viewport_2d = nullptr;
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HBoxContainer *layout_2d = nullptr;
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ColorRect *rect_instance = nullptr;
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