From 2826bec5d49eb8656aecc2e90b9d5bbefab6083a Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 12 Oct 2021 21:58:55 +0200 Subject: [PATCH] Fix lights flickering in GLES3 when new light attenuation is disabled Co-authored-by: Clay John --- drivers/gles3/shaders/scene.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 72d6d120f79..1d3c26225f7 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi #ifdef USE_PHYSICAL_LIGHT_ATTENUATION spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w); #else - spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w); + spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w); #endif } else { spot_attenuation = 0.0;