Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
This commit is contained in:
commit
282f5ebda1
3 changed files with 4 additions and 33 deletions
|
@ -228,9 +228,6 @@
|
|||
<member name="editors/2d/bone_width" type="int" setter="" getter="">
|
||||
The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
|
||||
</member>
|
||||
<member name="editors/2d/constrain_editor_view" type="bool" setter="" getter="">
|
||||
If [code]true[/code], prevents the 2D editor viewport from leaving the scene. Limits are calculated dynamically based on nodes present in the current scene. If [code]false[/code], the 2D editor viewport will be able to move freely, but you risk getting lost when zooming out too far. You can refocus on the scene by selecting a node then pressing [kbd]F[/kbd].
|
||||
</member>
|
||||
<member name="editors/2d/grid_color" type="Color" setter="" getter="">
|
||||
The grid color to use in the 2D editor.
|
||||
</member>
|
||||
|
|
|
@ -686,7 +686,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
|||
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
|
||||
_initial_set("editors/2d/bone_outline_size", 2);
|
||||
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
|
||||
_initial_set("editors/2d/constrain_editor_view", true);
|
||||
|
||||
// Panning
|
||||
// Enum should be in sync with ControlScheme in ViewPanner.
|
||||
|
|
|
@ -4010,27 +4010,14 @@ void CanvasItemEditor::_update_scrollbars() {
|
|||
canvas_item_rect.size += screen_rect * 2;
|
||||
canvas_item_rect.position -= screen_rect;
|
||||
|
||||
// Constraints the view offset and updates the scrollbars.
|
||||
Size2 size = viewport->get_size();
|
||||
Point2 begin = canvas_item_rect.position;
|
||||
Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
|
||||
bool constrain_editor_view = bool(EDITOR_GET("editors/2d/constrain_editor_view"));
|
||||
// Updates the scrollbars.
|
||||
const Size2 size = viewport->get_size();
|
||||
const Point2 begin = canvas_item_rect.position;
|
||||
const Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
|
||||
|
||||
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
|
||||
real_t centered = -(size.y / 2) / zoom + screen_rect.y / 2;
|
||||
if (constrain_editor_view && ABS(centered - previous_update_view_offset.y) < ABS(centered - view_offset.y)) {
|
||||
view_offset.y = previous_update_view_offset.y;
|
||||
}
|
||||
|
||||
v_scroll->hide();
|
||||
} else {
|
||||
if (constrain_editor_view && view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
|
||||
view_offset.y = MAX(end.y, previous_update_view_offset.y);
|
||||
}
|
||||
if (constrain_editor_view && view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
|
||||
view_offset.y = MIN(begin.y, previous_update_view_offset.y);
|
||||
}
|
||||
|
||||
v_scroll->show();
|
||||
v_scroll->set_min(MIN(view_offset.y, begin.y));
|
||||
v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
|
||||
|
@ -4038,20 +4025,8 @@ void CanvasItemEditor::_update_scrollbars() {
|
|||
}
|
||||
|
||||
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
|
||||
real_t centered = -(size.x / 2) / zoom + screen_rect.x / 2;
|
||||
if (constrain_editor_view && ABS(centered - previous_update_view_offset.x) < ABS(centered - view_offset.x)) {
|
||||
view_offset.x = previous_update_view_offset.x;
|
||||
}
|
||||
|
||||
h_scroll->hide();
|
||||
} else {
|
||||
if (constrain_editor_view && view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
|
||||
view_offset.x = MAX(end.x, previous_update_view_offset.x);
|
||||
}
|
||||
if (constrain_editor_view && view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
|
||||
view_offset.x = MIN(begin.x, previous_update_view_offset.x);
|
||||
}
|
||||
|
||||
h_scroll->show();
|
||||
h_scroll->set_min(MIN(view_offset.x, begin.x));
|
||||
h_scroll->set_max(MAX(view_offset.x, end.x) + screen_rect.x);
|
||||
|
|
Loading…
Reference in a new issue