Add a script to install the Vulkan SDK on macOS
This script can be used to make Godot easier to compile on a fresh macOS installation, including on CI platforms and containers where the Vulkan SDK isn't preinstalled.
This commit is contained in:
parent
42537daeb1
commit
28a702d580
1 changed files with 13 additions and 0 deletions
13
misc/scripts/install_vulkan_sdk_macos.sh
Executable file
13
misc/scripts/install_vulkan_sdk_macos.sh
Executable file
|
@ -0,0 +1,13 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
set -euo pipefail
|
||||
IFS=$'\n\t'
|
||||
|
||||
# Download and install the Vulkan SDK.
|
||||
curl -LO "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg"
|
||||
hdiutil attach vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
|
||||
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
|
||||
--accept-licenses --default-answer --confirm-command install
|
||||
hdiutil detach /Volumes/vulkan-sdk
|
||||
|
||||
echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
|
Loading…
Add table
Reference in a new issue