Fix saving unmodified scenes and resources

When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.

This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).

Fix #6025.
This commit is contained in:
robfram 2018-03-17 18:52:39 +01:00
parent 201d2d7226
commit 28ab60422d

View file

@ -604,6 +604,10 @@ void EditorNode::open_resource(const String &p_type) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
if (p_resource->get_last_modified_time() == p_resource->get_import_last_modified_time()) {
return;
}
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
@ -1089,7 +1093,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_all_scenes() {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
int i = _next_unsaved_scene(true, 0);
while (i != -1) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
if (i != editor_data.get_edited_scene())
@ -1097,6 +1102,7 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview(scene->get_filename());
} // else: ignore new scenes
i = _next_unsaved_scene(true, ++i);
}
_save_default_environment();