Added freelook inertia
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9f1e3903df
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28e1c88f6e
3 changed files with 30 additions and 18 deletions
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@ -672,6 +672,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("editors/3d/warped_mouse_panning", true);
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set("editors/3d/orbit_sensitivity", 0.4);
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set("editors/3d/freelook_inertia", 3);
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set("editors/3d/freelook_base_speed", 1);
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@ -1608,8 +1608,10 @@ Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMous
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void SpatialEditorViewport::_update_freelook(real_t delta) {
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if (!is_freelook_active())
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if (!is_freelook_active()) {
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freelook_velocity = Vector3();
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return;
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}
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Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
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Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
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@ -1623,53 +1625,61 @@ void SpatialEditorViewport::_update_freelook(real_t delta) {
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int key_down = Object::cast_to<InputEventKey>(ED_GET_SHORTCUT("spatial_editor/freelook_down")->get_shortcut().ptr())->get_scancode();
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int key_speed_modifier = Object::cast_to<InputEventKey>(ED_GET_SHORTCUT("spatial_editor/freelook_speed_modifier")->get_shortcut().ptr())->get_scancode();
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Vector3 velocity;
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Vector3 direction;
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bool pressed = false;
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bool speed_modifier = false;
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const Input &input = *Input::get_singleton();
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if (input.is_key_pressed(key_left)) {
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velocity -= right;
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direction -= right;
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pressed = true;
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}
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if (input.is_key_pressed(key_right)) {
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velocity += right;
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direction += right;
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pressed = true;
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}
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if (input.is_key_pressed(key_forward)) {
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velocity += forward;
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direction += forward;
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pressed = true;
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}
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if (input.is_key_pressed(key_backwards)) {
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velocity -= forward;
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direction -= forward;
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pressed = true;
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}
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if (input.is_key_pressed(key_up)) {
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velocity += up;
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direction += up;
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pressed = true;
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}
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if (input.is_key_pressed(key_down)) {
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velocity -= up;
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direction -= up;
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pressed = true;
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}
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if (input.is_key_pressed(key_speed_modifier)) {
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speed_modifier = true;
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}
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if (pressed) {
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const EditorSettings &s = *EditorSettings::get_singleton();
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const real_t base_speed = s.get("editors/3d/freelook_base_speed");
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const real_t modifier_speed_factor = s.get("editors/3d/freelook_modifier_speed_factor");
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const EditorSettings &s = *EditorSettings::get_singleton();
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real_t inertia = s.get("editors/3d/freelook_inertia");
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if (inertia < 0)
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inertia = 0;
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real_t speed = base_speed * cursor.distance;
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if (speed_modifier)
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speed *= modifier_speed_factor;
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const real_t base_speed = s.get("editors/3d/freelook_base_speed");
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const real_t modifier_speed_factor = s.get("editors/3d/freelook_modifier_speed_factor");
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velocity.normalize();
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real_t speed = base_speed * cursor.distance;
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if (speed_modifier)
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speed *= modifier_speed_factor;
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cursor.pos += velocity * (speed * delta);
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}
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Vector3 instant_velocity = direction * speed;
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// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
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// Inertia of zero should produce instant movement (lerp with factor of 1)
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// Takes reference of 60fps for units, so that inertia of 1 gives approximate lerp factor of 0.5
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real_t factor = 1.0 / (1.0 + inertia * delta * 60.f);
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freelook_velocity = freelook_velocity.linear_interpolate(instant_velocity, CLAMP(factor, 0, 1));
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cursor.pos += freelook_velocity * delta;
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}
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void SpatialEditorViewport::set_message(String p_message, float p_time) {
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@ -122,6 +122,7 @@ private:
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float gizmo_scale;
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bool freelook_active;
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Vector3 freelook_velocity;
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PanelContainer *info;
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Label *info_label;
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