[Core] Change math_2d includes to vector2 includes where relevant

This commit is contained in:
Aaron Franke 2018-05-07 16:35:17 -05:00
parent 9d1b5f4e3b
commit 28fc195339
7 changed files with 7 additions and 7 deletions

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@ -31,7 +31,7 @@
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
#include "math_2d.h"
#include "vector2.h"
/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml

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@ -31,8 +31,8 @@
#ifndef B2D_DECOMPOSE_H
#define B2D_DECOMPOSE_H
#include "math_2d.h"
#include "vector.h"
#include "vector2.h"
Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
#endif // B2D_DECOMPOSE_H

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@ -35,7 +35,7 @@
#include "dvector.h"
#include "core/color.h"
#include "core/math/math_2d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#ifdef __cplusplus

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@ -30,7 +30,7 @@
#include "gdnative/vector2.h"
#include "core/math/math_2d.h"
#include "core/math/vector2.h"
#include "core/variant.h"
#ifdef __cplusplus

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@ -33,8 +33,8 @@
#include "color.h"
#include "line_2d.h"
#include "math_2d.h"
#include "scene/resources/color_ramp.h"
#include "vector2.h"
class LineBuilder {
public:

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@ -19,7 +19,7 @@
#ifndef B2GLUE_H
#define B2GLUE_H
#include "math_2d.h"
#include "vector2.h"
#include <limits.h>
namespace b2ConvexDecomp {

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@ -21,9 +21,9 @@
#ifndef TRIANGULATOR_H
#define TRIANGULATOR_H
#include "math_2d.h"
#include "list.h"
#include "set.h"
#include "vector2.h"
//2D point structure