Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses https://github.com/godotengine/godot-proposals/issues/943.
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2 changed files with 2 additions and 2 deletions
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@ -12,7 +12,7 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
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<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
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If [code]true[/code], the font is rendered with anti-aliasing.
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If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
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</member>
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</member>
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<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="""">
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<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="""">
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The path to the vector font file.
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The path to the vector font file.
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@ -567,7 +567,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
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if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
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if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
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goto cleanup_glyph;
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goto cleanup_glyph;
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}
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}
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if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) {
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if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
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goto cleanup_glyph;
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goto cleanup_glyph;
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}
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}
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