Merge pull request #60460 from GTcreyon/master
Changed "pair" to "triplet" in Vector3 definition
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2 changed files with 2 additions and 2 deletions
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Vector used for 3D math using floating point coordinates.
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
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3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
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It uses floating-point coordinates. See [Vector3i] for its integer counterpart.
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[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code].
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</description>
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@ -4,7 +4,7 @@
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Vector used for 3D math using integer coordinates.
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</brief_description>
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<description>
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3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
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3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
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[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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</description>
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