SpriteFrames: expose method to get array containing animation names
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3 changed files with 20 additions and 0 deletions
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@ -127,6 +127,13 @@
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Changes the animation's name to [code]newname[/code].
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Changes the animation's name to [code]newname[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="get_animation_names">
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<return type="PoolStringArray">
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</return>
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<description>
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Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
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</description>
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</method>
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<method name="set_animation_loop">
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<method name="set_animation_loop">
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<return type="void">
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<return type="void">
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</return>
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</return>
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@ -175,6 +175,16 @@ void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
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}
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}
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}
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}
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Vector<String> SpriteFrames::get_animation_names() const {
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Vector<String> names;
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for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
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names.push_back(E->key());
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}
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names.sort();
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return names;
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}
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void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
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void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
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ERR_FAIL_COND(p_fps < 0);
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ERR_FAIL_COND(p_fps < 0);
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@ -266,6 +276,8 @@ void SpriteFrames::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
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ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
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ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
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ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
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ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
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ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
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ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
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ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
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ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
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@ -72,6 +72,7 @@ public:
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void rename_animation(const StringName &p_prev, const StringName &p_next);
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void rename_animation(const StringName &p_prev, const StringName &p_next);
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void get_animation_list(List<StringName> *r_animations) const;
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void get_animation_list(List<StringName> *r_animations) const;
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Vector<String> get_animation_names() const;
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void set_animation_speed(const StringName &p_anim, float p_fps);
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void set_animation_speed(const StringName &p_anim, float p_fps);
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float get_animation_speed(const StringName &p_anim) const;
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float get_animation_speed(const StringName &p_anim) const;
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