[HTML5] Easier HTML templates, better deinit/cleanup.
This commit is contained in:
parent
5c2fe970b8
commit
2972ea3229
10 changed files with 285 additions and 290 deletions
131
misc/dist/html/editor.html
vendored
131
misc/dist/html/editor.html
vendored
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@ -236,7 +236,7 @@
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<script type='text/javascript' src='godot.tools.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var editor = null;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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@ -321,8 +321,8 @@
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function closeEditor() {
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closeGame();
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if (engine) {
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engine.requestQuit();
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if (editor) {
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editor.requestQuit();
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}
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}
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@ -336,6 +336,7 @@
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var headerDiv = document.getElementById('tabs-buttons');
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var initializing = true;
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var statusMode = 'hidden';
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@ -349,16 +350,23 @@
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}
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requestAnimationFrame(animate);
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var lastScale = 0;
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var lastWidth = 0;
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var lastHeight = 0;
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var header = document.getElementById('tabs-buttons');
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var headerHeight = header.offsetHeight + 1;
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var headerHeight = headerDiv.offsetHeight + 1;
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var width = window.innerWidth;
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var height = window.innerHeight - headerHeight;
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
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editorCanvas.width = width * scale;
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editorCanvas.height = height * scale;
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editorCanvas.style.width = width + "px";
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editorCanvas.style.height = height + "px";
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lastScale = scale;
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lastWidth = width;
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lastHeight = height;
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}
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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@ -412,24 +420,23 @@
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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const gameConfig = {
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'persistentPaths': persistentPaths,
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'unloadAfterInit': false,
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'canvas': gameCanvas,
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'canvasResizePolicy': 1,
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'onExit': function () {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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},
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};
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engine.setPersistentPaths(persistentPaths);
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engine.setOnExecute(function(args) {
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var OnEditorExit = function () {
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showTab('loader');
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setLoaderEnabled(true);
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};
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function Execute(args) {
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const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
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const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
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const is_game = !is_editor && !is_project_manager;
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@ -442,42 +449,60 @@
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return;
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}
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setGameTabEnabled(true);
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game = new Engine();
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game.setPersistentPaths(persistentPaths);
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game.setUnloadAfterInit(false);
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game.setOnExecute(engine.onExecute);
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game.setCanvas(gameCanvas);
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game.setCanvasResizedOnStart(true);
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game.setOnExit(function() {
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setGameTabEnabled(false);
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showTab('editor');
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game = null;
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});
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game = new Engine(gameConfig);
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showTab('game');
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game.init().then(function() {
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requestAnimationFrame(function() {
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game.start.apply(game, args).then(function() {
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game.start({'args': args}).then(function() {
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gameCanvas.focus();
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});
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});
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});
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} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
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engine.setOnExit(function(code) {
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OnEditorExit = function(code) {
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setLoaderEnabled(true);
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setTimeout(function() {
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engine.init().then(function() {
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editor.init().then(function() {
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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OnEditorExit = function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start.apply(engine, args);
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};
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editor.start({'args': args});
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});
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}, 0);
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engine.setOnExit(null);
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});
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OnEditorExit = null;
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};
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}
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});
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}
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const editorConfig = {
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'unloadAfterInit': false,
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'onProgress': function progressFunction (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 100);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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'canvas': editorCanvas,
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'canvasResizePolicy': 0,
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'onExit': function() {
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if (OnEditorExit) {
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OnEditorExit();
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}
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},
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'onExecute': Execute,
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'persistentPaths': persistentPaths,
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};
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editor = new Engine(editorConfig);
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function displayFailureNotice(err) {
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var msg = err.message || err;
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@ -491,26 +516,20 @@
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(editorCanvas);
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engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
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engine.init('godot.tools').then(function() {
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editor.init('godot.tools').then(function() {
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if (zip) {
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engine.copyToFS("/tmp/preload.zip", zip);
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editor.copyToFS("/tmp/preload.zip", zip);
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}
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try {
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// Avoid user creating project in the persistent root folder.
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engine.copyToFS("/home/web_user/keep", new Uint8Array());
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editor.copyToFS("/home/web_user/keep", new Uint8Array());
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} catch(e) {
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// File exists
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}
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//selectVideoMode();
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showTab('editor');
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setLoaderEnabled(false);
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engine.setOnExit(function() {
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showTab('loader');
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setLoaderEnabled(true);
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});
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engine.start('--video-driver', video_driver).then(function() {
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editor.start({'args': ['--video-driver', video_driver]}).then(function() {
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setStatusMode('hidden');
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initializing = false;
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});
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58
misc/dist/html/full-size.html
vendored
58
misc/dist/html/full-size.html
vendored
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@ -134,21 +134,14 @@ $GODOT_HEAD_INCLUDE
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript' src='$GODOT_BASENAME.js'></script>
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<script type='text/javascript' src='$GODOT_URL'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var setStatusMode;
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var setStatusNotice;
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const GODOT_CONFIG = $GODOT_CONFIG;
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
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const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS];
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const FULL_WINDOW = $GODOT_FULL_WINDOW;
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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@ -180,14 +173,13 @@ $GODOT_HEAD_INCLUDE
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canvas.style.height = lastHeight + "px";
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}
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}
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if (FULL_WINDOW) {
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if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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} else {
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engine.setCanvasResizedOnStart(true);
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}
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setStatusMode = function setStatusMode(mode) {
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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};
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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@ -236,21 +228,6 @@ $GODOT_HEAD_INCLUDE
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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@ -263,9 +240,22 @@ $GODOT_HEAD_INCLUDE
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.setGDNativeLibraries(GDNATIVE_LIBS);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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@ -3,6 +3,7 @@ module.exports = {
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"./.eslintrc.js",
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],
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"globals": {
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"EngineConfig": true,
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"Godot": true,
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"Preloader": true,
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"Utils": true,
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@ -74,6 +74,7 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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"js/engine/preloader.js",
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"js/engine/utils.js",
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"js/engine/config.js",
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"js/engine/engine.js",
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]
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externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
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@ -749,7 +749,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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#endif
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window_set_mode(p_mode);
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if (godot_js_config_is_resize_on_start()) {
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if (godot_js_config_canvas_resize_policy_get() == 1) {
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window_set_size(p_resolution);
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}
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@ -285,24 +285,29 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
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String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
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String str_export;
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Vector<String> lines = str_template.split("\n");
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Vector<String> flags;
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String flags_json;
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gen_export_flags(flags, p_flags);
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flags_json = JSON::print(flags);
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String libs;
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Array libs;
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for (int i = 0; i < p_shared_objects.size(); i++) {
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libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
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libs.push_back(p_shared_objects[i].path.get_file());
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}
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Vector<String> flags;
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gen_export_flags(flags, p_flags & (~DEBUG_FLAG_DUMB_CLIENT));
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Array args;
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for (int i = 0; i < flags.size(); i++) {
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args.push_back(flags[i]);
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}
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Dictionary config;
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config["canvasResizePolicy"] = p_preset->get("html/full_window_size") ? 2 : 1;
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config["gdnativeLibs"] = libs;
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config["executable"] = p_name;
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config["args"] = args;
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const String str_config = JSON::print(config);
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for (int i = 0; i < lines.size(); i++) {
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String current_line = lines[i];
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current_line = current_line.replace("$GODOT_BASENAME", p_name);
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current_line = current_line.replace("$GODOT_URL", p_name + ".js");
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current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
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current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
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current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
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current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
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current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
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current_line = current_line.replace("$GODOT_ARGS", flags_json);
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current_line = current_line.replace("$GODOT_CONFIG", str_config);
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str_export += current_line + "\n";
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}
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@ -40,7 +40,7 @@ extern "C" {
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// Config
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extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
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extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
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extern int godot_js_config_is_resize_on_start();
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extern int godot_js_config_canvas_resize_policy_get();
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// OS
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extern void godot_js_os_finish_async(void (*p_callback)());
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100
platform/javascript/js/engine/config.js
Normal file
100
platform/javascript/js/engine/config.js
Normal file
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@ -0,0 +1,100 @@
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/** @constructor */
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function EngineConfig(opts) {
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// Module config
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this.unloadAfterInit = true;
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this.onPrintError = function () {
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console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
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};
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this.onPrint = function () {
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console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
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};
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this.onProgress = null;
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// Godot Config
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this.canvas = null;
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this.executable = '';
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this.mainPack = null;
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this.locale = null;
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this.canvasResizePolicy = false;
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this.persistentPaths = ['/userfs'];
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this.gdnativeLibs = [];
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this.args = [];
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this.onExecute = null;
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this.onExit = null;
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this.update(opts);
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}
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EngineConfig.prototype.update = function (opts) {
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const config = opts || {};
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function parse(key, def) {
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if (typeof (config[key]) === 'undefined') {
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return def;
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}
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return config[key];
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}
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// Module config
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this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
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this.onPrintError = parse('onPrintError', this.onPrintError);
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this.onPrint = parse('onPrint', this.onPrint);
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this.onProgress = parse('onProgress', this.onProgress);
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// Godot config
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this.canvas = parse('canvas', this.canvas);
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this.executable = parse('executable', this.executable);
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this.mainPack = parse('mainPack', this.mainPack);
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this.locale = parse('locale', this.locale);
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this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
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this.persistentPaths = parse('persistentPaths', this.persistentPaths);
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this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
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this.args = parse('args', this.args);
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this.onExecute = parse('onExecute', this.onExecute);
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this.onExit = parse('onExit', this.onExit);
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};
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EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
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const me = this;
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return {
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'print': this.onPrint,
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'printErr': this.onPrintError,
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'locateFile': Utils.createLocateRewrite(loadPath),
|
||||
'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
|
||||
'thisProgram': me.executable,
|
||||
'noExitRuntime': true,
|
||||
'dynamicLibraries': [`${me.executable}.side.wasm`],
|
||||
};
|
||||
};
|
||||
|
||||
EngineConfig.prototype.getGodotConfig = function (cleanup) {
|
||||
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
||||
this.canvas = Utils.findCanvas();
|
||||
if (!this.canvas) {
|
||||
throw new Error('No canvas found in page');
|
||||
}
|
||||
}
|
||||
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (this.canvas.tabIndex < 0) {
|
||||
this.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = this.locale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
}
|
||||
const onExit = this.onExit;
|
||||
// Godot configuration.
|
||||
return {
|
||||
'canvas': this.canvas,
|
||||
'canvasResizePolicy': this.canvasResizePolicy,
|
||||
'locale': locale,
|
||||
'onExecute': this.onExecute,
|
||||
'onExit': function (p_code) {
|
||||
cleanup(); // We always need to call the cleanup callback to free memory.
|
||||
if (typeof (onExit) === 'function') {
|
||||
onExit(p_code);
|
||||
}
|
||||
},
|
||||
};
|
||||
};
|
|
@ -1,20 +1,14 @@
|
|||
const Engine = (function () {
|
||||
const preloader = new Preloader();
|
||||
|
||||
let wasmExt = '.wasm';
|
||||
let unloadAfterInit = true;
|
||||
let loadPath = '';
|
||||
let loadPromise = null;
|
||||
let loadPath = '';
|
||||
let initPromise = null;
|
||||
let stderr = null;
|
||||
let stdout = null;
|
||||
let progressFunc = null;
|
||||
|
||||
function load(basePath) {
|
||||
if (loadPromise == null) {
|
||||
loadPath = basePath;
|
||||
loadPromise = preloader.loadPromise(basePath + wasmExt);
|
||||
preloader.setProgressFunc(progressFunc);
|
||||
loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
|
||||
requestAnimationFrame(preloader.animateProgress);
|
||||
}
|
||||
return loadPromise;
|
||||
|
@ -25,16 +19,9 @@ const Engine = (function () {
|
|||
}
|
||||
|
||||
/** @constructor */
|
||||
function Engine() { // eslint-disable-line no-shadow
|
||||
this.canvas = null;
|
||||
this.executableName = '';
|
||||
function Engine(opts) { // eslint-disable-line no-shadow
|
||||
this.config = new EngineConfig(opts);
|
||||
this.rtenv = null;
|
||||
this.customLocale = null;
|
||||
this.resizeCanvasOnStart = false;
|
||||
this.onExecute = null;
|
||||
this.onExit = null;
|
||||
this.persistentPaths = ['/userfs'];
|
||||
this.gdnativeLibs = [];
|
||||
}
|
||||
|
||||
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
|
||||
|
@ -48,25 +35,14 @@ const Engine = (function () {
|
|||
}
|
||||
load(basePath);
|
||||
}
|
||||
let config = {};
|
||||
if (typeof stdout === 'function') {
|
||||
config.print = stdout;
|
||||
}
|
||||
if (typeof stderr === 'function') {
|
||||
config.printErr = stderr;
|
||||
}
|
||||
preloader.setProgressFunc(this.config.onProgress);
|
||||
let config = this.config.getModuleConfig(loadPath, loadPromise);
|
||||
const me = this;
|
||||
initPromise = new Promise(function (resolve, reject) {
|
||||
config['locateFile'] = Utils.createLocateRewrite(loadPath);
|
||||
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
|
||||
// Emscripten configuration.
|
||||
config['thisProgram'] = me.executableName;
|
||||
config['noExitRuntime'] = true;
|
||||
config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
|
||||
Godot(config).then(function (module) {
|
||||
module['initFS'](me.persistentPaths).then(function (fs_err) {
|
||||
module['initFS'](me.config.persistentPaths).then(function (fs_err) {
|
||||
me.rtenv = module;
|
||||
if (unloadAfterInit) {
|
||||
if (me.config.unloadAfterInit) {
|
||||
unload();
|
||||
}
|
||||
resolve();
|
||||
|
@ -83,152 +59,60 @@ const Engine = (function () {
|
|||
};
|
||||
|
||||
/** @type {function(...string):Object} */
|
||||
Engine.prototype.start = function () {
|
||||
// Start from arguments.
|
||||
const args = [];
|
||||
for (let i = 0; i < arguments.length; i++) {
|
||||
args.push(arguments[i]);
|
||||
}
|
||||
Engine.prototype.start = function (override) {
|
||||
this.config.update(override);
|
||||
const me = this;
|
||||
return me.init().then(function () {
|
||||
if (!me.rtenv) {
|
||||
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
||||
}
|
||||
|
||||
if (!(me.canvas instanceof HTMLCanvasElement)) {
|
||||
me.canvas = Utils.findCanvas();
|
||||
if (!me.canvas) {
|
||||
return Promise.reject(new Error('No canvas found in page'));
|
||||
}
|
||||
}
|
||||
|
||||
// Canvas can grab focus on click, or key events won't work.
|
||||
if (me.canvas.tabIndex < 0) {
|
||||
me.canvas.tabIndex = 0;
|
||||
}
|
||||
|
||||
// Browser locale, or custom one if defined.
|
||||
let locale = me.customLocale;
|
||||
if (!locale) {
|
||||
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
||||
locale = locale.split('.')[0];
|
||||
let config = {};
|
||||
try {
|
||||
config = me.config.getGodotConfig(function () {
|
||||
me.rtenv = null;
|
||||
});
|
||||
} catch (e) {
|
||||
return Promise.reject(e);
|
||||
}
|
||||
// Godot configuration.
|
||||
me.rtenv['initConfig']({
|
||||
'resizeCanvasOnStart': me.resizeCanvasOnStart,
|
||||
'canvas': me.canvas,
|
||||
'locale': locale,
|
||||
'onExecute': function (p_args) {
|
||||
if (me.onExecute) {
|
||||
me.onExecute(p_args);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
'onExit': function (p_code) {
|
||||
me.rtenv['deinitFS']();
|
||||
if (me.onExit) {
|
||||
me.onExit(p_code);
|
||||
}
|
||||
me.rtenv = null;
|
||||
},
|
||||
});
|
||||
me.rtenv['initConfig'](config);
|
||||
|
||||
return new Promise(function (resolve, reject) {
|
||||
preloader.preloadedFiles.forEach(function (file) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
// Preload GDNative libraries.
|
||||
const libs = [];
|
||||
me.config.gdnativeLibs.forEach(function (lib) {
|
||||
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
|
||||
});
|
||||
return Promise.all(libs).then(function () {
|
||||
return new Promise(function (resolve, reject) {
|
||||
preloader.preloadedFiles.forEach(function (file) {
|
||||
me.rtenv['copyToFS'](file.path, file.buffer);
|
||||
});
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](me.config.args);
|
||||
initPromise = null;
|
||||
resolve();
|
||||
});
|
||||
preloader.preloadedFiles.length = 0; // Clear memory
|
||||
me.rtenv['callMain'](args);
|
||||
initPromise = null;
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
|
||||
Engine.prototype.startGame = function (override) {
|
||||
this.config.update(override);
|
||||
// Add main-pack argument.
|
||||
const exe = this.config.executable;
|
||||
const pack = this.config.mainPack || `${exe}.pck`;
|
||||
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
||||
// Start and init with execName as loadPath if not inited.
|
||||
this.executableName = execName;
|
||||
const me = this;
|
||||
return Promise.all([
|
||||
this.init(execName),
|
||||
this.preloadFile(mainPack, mainPack),
|
||||
this.init(exe),
|
||||
this.preloadFile(pack, pack),
|
||||
]).then(function () {
|
||||
let args = ['--main-pack', mainPack];
|
||||
if (extraArgs) {
|
||||
args = args.concat(extraArgs);
|
||||
}
|
||||
return me.start.apply(me, args);
|
||||
return me.start.apply(me);
|
||||
});
|
||||
};
|
||||
|
||||
Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
|
||||
if (String(override).length === 0) {
|
||||
throw new Error('Invalid WebAssembly filename extension override');
|
||||
}
|
||||
wasmExt = String(override);
|
||||
};
|
||||
|
||||
Engine.prototype.setUnloadAfterInit = function (enabled) {
|
||||
unloadAfterInit = enabled;
|
||||
};
|
||||
|
||||
Engine.prototype.setCanvas = function (canvasElem) {
|
||||
this.canvas = canvasElem;
|
||||
};
|
||||
|
||||
Engine.prototype.setCanvasResizedOnStart = function (enabled) {
|
||||
this.resizeCanvasOnStart = enabled;
|
||||
};
|
||||
|
||||
Engine.prototype.setLocale = function (locale) {
|
||||
this.customLocale = locale;
|
||||
};
|
||||
|
||||
Engine.prototype.setExecutableName = function (newName) {
|
||||
this.executableName = newName;
|
||||
};
|
||||
|
||||
Engine.prototype.setProgressFunc = function (func) {
|
||||
progressFunc = func;
|
||||
};
|
||||
|
||||
Engine.prototype.setStdoutFunc = function (func) {
|
||||
const print = function (text) {
|
||||
let msg = text;
|
||||
if (arguments.length > 1) {
|
||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
||||
}
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv) {
|
||||
this.rtenv.print = print;
|
||||
}
|
||||
stdout = print;
|
||||
};
|
||||
|
||||
Engine.prototype.setStderrFunc = function (func) {
|
||||
const printErr = function (text) {
|
||||
let msg = text;
|
||||
if (arguments.length > 1) {
|
||||
msg = Array.prototype.slice.call(arguments).join(' ');
|
||||
}
|
||||
func(msg);
|
||||
};
|
||||
if (this.rtenv) {
|
||||
this.rtenv.printErr = printErr;
|
||||
}
|
||||
stderr = printErr;
|
||||
};
|
||||
|
||||
Engine.prototype.setOnExecute = function (onExecute) {
|
||||
this.onExecute = onExecute;
|
||||
};
|
||||
|
||||
Engine.prototype.setOnExit = function (onExit) {
|
||||
this.onExit = onExit;
|
||||
};
|
||||
|
||||
Engine.prototype.copyToFS = function (path, buffer) {
|
||||
if (this.rtenv == null) {
|
||||
throw new Error('Engine must be inited before copying files');
|
||||
|
@ -236,14 +120,6 @@ const Engine = (function () {
|
|||
this.rtenv['copyToFS'](path, buffer);
|
||||
};
|
||||
|
||||
Engine.prototype.setPersistentPaths = function (persistentPaths) {
|
||||
this.persistentPaths = persistentPaths;
|
||||
};
|
||||
|
||||
Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
|
||||
this.gdnativeLibs = gdnativeLibs;
|
||||
};
|
||||
|
||||
Engine.prototype.requestQuit = function () {
|
||||
if (this.rtenv) {
|
||||
this.rtenv['request_quit']();
|
||||
|
@ -259,20 +135,7 @@ const Engine = (function () {
|
|||
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
||||
Engine.prototype['start'] = Engine.prototype.start;
|
||||
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
||||
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
|
||||
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
|
||||
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
|
||||
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
|
||||
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
|
||||
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
|
||||
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
|
||||
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
|
||||
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
|
||||
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
|
||||
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
|
||||
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
||||
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
|
||||
Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
|
||||
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
||||
return Engine;
|
||||
}());
|
||||
|
|
|
@ -58,21 +58,28 @@ const GodotConfig = {
|
|||
$GodotConfig: {
|
||||
canvas: null,
|
||||
locale: 'en',
|
||||
resize_on_start: false,
|
||||
canvas_resize_policy: 2, // Adaptive
|
||||
on_execute: null,
|
||||
on_exit: null,
|
||||
|
||||
init_config: function (p_opts) {
|
||||
GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
|
||||
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
|
||||
GodotConfig.canvas = p_opts['canvas'];
|
||||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||
GodotConfig.on_execute = p_opts['onExecute'];
|
||||
// This is called by emscripten, even if undocumented.
|
||||
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
|
||||
GodotConfig.on_exit = p_opts['onExit'];
|
||||
},
|
||||
|
||||
locate_file: function (file) {
|
||||
return Module['locateFile'](file); // eslint-disable-line no-undef
|
||||
},
|
||||
clear: function () {
|
||||
GodotConfig.canvas = null;
|
||||
GodotConfig.locale = 'en';
|
||||
GodotConfig.canvas_resize_policy = 2;
|
||||
GodotConfig.on_execute = null;
|
||||
GodotConfig.on_exit = null;
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_config_canvas_id_get__sig: 'vii',
|
||||
|
@ -85,9 +92,9 @@ const GodotConfig = {
|
|||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_is_resize_on_start__sig: 'i',
|
||||
godot_js_config_is_resize_on_start: function () {
|
||||
return GodotConfig.resize_on_start ? 1 : 0;
|
||||
godot_js_config_canvas_resize_policy_get__sig: 'i',
|
||||
godot_js_config_canvas_resize_policy_get: function () {
|
||||
return GodotConfig.canvas_resize_policy;
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -98,7 +105,6 @@ const GodotFS = {
|
|||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||
$GodotFS__postset: [
|
||||
'Module["initFS"] = GodotFS.init;',
|
||||
'Module["deinitFS"] = GodotFS.deinit;',
|
||||
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
||||
].join(''),
|
||||
$GodotFS: {
|
||||
|
@ -210,9 +216,10 @@ const GodotFS = {
|
|||
mergeInto(LibraryManager.library, GodotFS);
|
||||
|
||||
const GodotOS = {
|
||||
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
|
||||
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
|
||||
$GodotOS__postset: [
|
||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||
'Module["onExit"] = GodotOS.cleanup;',
|
||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||
].join(''),
|
||||
$GodotOS: {
|
||||
|
@ -224,6 +231,15 @@ const GodotOS = {
|
|||
GodotOS._async_cbs.push(p_promise_cb);
|
||||
},
|
||||
|
||||
cleanup: function (exit_code) {
|
||||
const cb = GodotConfig.on_exit;
|
||||
GodotFS.deinit();
|
||||
GodotConfig.clear();
|
||||
if (cb) {
|
||||
cb(exit_code);
|
||||
}
|
||||
},
|
||||
|
||||
finish_async: function (callback) {
|
||||
GodotOS._fs_sync_promise.then(function (err) {
|
||||
const promises = [];
|
||||
|
|
Loading…
Reference in a new issue