diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index f6c7a7d1b51..6528704bb5a 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -107,6 +107,10 @@
+
+
+
+
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index c5b60f2dca6..320591cf7c6 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -131,7 +131,7 @@ void EditorNavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces,
}
}
-void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask) {
+void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
@@ -263,8 +263,10 @@ void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_tran
p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask);
+ if (p_recurse_children) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
+ }
}
}
@@ -439,7 +441,21 @@ void EditorNavigationMeshGenerator::bake(Ref p_nav_mesh, Node *p
Vector vertices;
Vector indices;
- _parse_geometry(Object::cast_to(p_node)->get_transform().affine_inverse(), p_node, vertices, indices, p_nav_mesh->get_parsed_geometry_type(), p_nav_mesh->get_collision_mask());
+ List parse_nodes;
+
+ if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
+ parse_nodes.push_back(p_node);
+ } else {
+ p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
+ }
+
+ Transform navmesh_xform = Object::cast_to(p_node)->get_transform().affine_inverse();
+ for (const List::Element *E = parse_nodes.front(); E; E = E->next()) {
+ int geometry_type = p_nav_mesh->get_parsed_geometry_type();
+ uint32_t collision_mask = p_nav_mesh->get_collision_mask();
+ bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
+ _parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
+ }
if (vertices.size() > 0 && indices.size() > 0) {
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h
index 30a6e3c835a..f19622a4a95 100644
--- a/modules/recast/navigation_mesh_generator.h
+++ b/modules/recast/navigation_mesh_generator.h
@@ -47,7 +47,7 @@ protected:
static void _add_vertex(const Vector3 &p_vec3, Vector &p_verticies);
static void _add_mesh(const Ref &p_mesh, const Transform &p_xform, Vector &p_verticies, Vector &p_indices);
static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector &p_verticies, Vector &p_indices);
- static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask);
+ static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref p_nav_mesh);
static void _build_recast_navigation_mesh(Ref p_nav_mesh, EditorProgress *ep,
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index f82543b789e..496dc4b411d 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -108,6 +108,24 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
+void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) {
+ ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
+ source_geometry_mode = static_cast(p_geometry_mode);
+ _change_notify();
+}
+
+int NavigationMesh::get_source_geometry_mode() const {
+ return source_geometry_mode;
+}
+
+void NavigationMesh::set_source_group_name(StringName p_group_name) {
+ source_group_name = p_group_name;
+}
+
+StringName NavigationMesh::get_source_group_name() const {
+ return source_group_name;
+}
+
void NavigationMesh::set_cell_size(float p_value) {
cell_size = p_value;
}
@@ -387,6 +405,12 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
+ ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
+
+ ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
+ ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
+
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
@@ -462,6 +486,8 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
@@ -489,6 +515,13 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const {
return;
}
}
+
+ if (property.name == "geometry/source_group_name") {
+ if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
+ property.usage = 0;
+ return;
+ }
+ }
}
NavigationMesh::NavigationMesh() {
@@ -509,6 +542,8 @@ NavigationMesh::NavigationMesh() {
partition_type = SAMPLE_PARTITION_WATERSHED;
parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
collision_mask = 0xFFFFFFFF;
+ source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN;
+ source_group_name = "navmesh";
filter_low_hanging_obstacles = false;
filter_ledge_spans = false;
filter_walkable_low_height_spans = false;
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 5fbf3998ffe..8467f80f0ee 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -77,6 +77,13 @@ public:
PARSED_GEOMETRY_MAX
};
+ enum SourceGeometryMode {
+ SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0,
+ SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
+ SOURCE_GEOMETRY_GROUPS_EXPLICIT,
+ SOURCE_GEOMETRY_MAX
+ };
+
protected:
float cell_size;
float cell_height;
@@ -96,6 +103,9 @@ protected:
ParsedGeometryType parsed_geometry_type;
uint32_t collision_mask;
+ SourceGeometryMode source_geometry_mode;
+ StringName source_group_name;
+
bool filter_low_hanging_obstacles;
bool filter_ledge_spans;
bool filter_walkable_low_height_spans;
@@ -114,6 +124,12 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_source_geometry_mode(int p_source_mode);
+ int get_source_geometry_mode() const;
+
+ void set_source_group_name(StringName p_group_name);
+ StringName get_source_group_name() const;
+
void set_cell_size(float p_value);
float get_cell_size() const;