CI: Change godot-cpp from workflow to action

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Thaddeus Crews 2024-10-01 10:32:57 -05:00
parent 1917bc3454
commit 29c20c2fe2
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4 changed files with 45 additions and 84 deletions

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@ -0,0 +1,37 @@
name: Build godot-cpp
description: Build godot-cpp with the provided options.
env:
GODOT_CPP_BRANCH: 4.3
inputs:
bin:
description: Path to the Godot binary.
required: true
scons-flags:
description: Additional SCons flags.
required: false
runs:
using: composite
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
path: godot-cpp
- name: Extract API
shell: sh
run: |
${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
cp -f gdextension_interface.h godot-cpp/gdextension/
cp -f extension_api.json godot-cpp/gdextension/
- name: SCons Build
shell: sh
run: |
echo "Building with flags: --directory=./godot-cpp/test ${{ inputs.scons-flags }}"
scons --directory=./godot-cpp/test ${{ inputs.scons-flags }}

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@ -1,64 +0,0 @@
name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
# Used for the godot-cpp checkout.
GODOT_CPP_BRANCH: 4.3
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: ubuntu-20.04
name: Build and test Godot CPP
steps:
- name: Checkout
uses: actions/checkout@v4
with:
sparse-checkout: .github
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
path: godot-cpp
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: godot-api-dump
path: ./godot-cpp/gdextension
# TODO: Enable caching when godot-cpp has proper cache limiting.
# - name: Restore Godot build cache
# uses: ./.github/actions/godot-cache-restore
# with:
# cache-name: godot-cpp
# continue-on-error: true
- name: Build godot-cpp test extension
env: # Keep synced with godot-build.
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONS_CACHE_LIMIT: 7168
run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
# - name: Save Godot build cache
# uses: ./.github/actions/godot-cache-save
# with:
# cache-name: godot-cpp
# continue-on-error: true

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@ -44,8 +44,7 @@ jobs:
build-mono: false
tests: true
proj-test: true
# Generate an API dump for godot-cpp tests.
api-dump: true
godot-cpp: true
# Skip 2GiB artifact speeding up action.
artifact: false
@ -171,12 +170,6 @@ jobs:
with:
name: ${{ matrix.cache-name }}
- name: Dump Godot API
uses: ./.github/actions/godot-api-dump
if: matrix.api-dump
with:
bin: ${{ matrix.bin }}
- name: Unit tests
if: matrix.tests
run: |
@ -217,3 +210,10 @@ jobs:
if: matrix.proj-conv
with:
bin: ${{ matrix.bin }}
- name: Test godot-cpp
uses: ./.github/actions/godot-cpp-test
if: matrix.godot-cpp
with:
bin: ${{ matrix.bin }}
scons-flags: target=template_debug dev_build=yes verbose=yes

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@ -44,15 +44,3 @@ jobs:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml